Map Making

Knockout

Chieftain
Joined
Nov 15, 2001
Messages
32
Location
Rijeka, Croatia
I have a simple question, but I couldn't work it out myself... I just got into making my own maps, and I have few problems:

1. where could I get a list of color codes, for each terain type, because I am so confused with this... there are 4 blocks of codes (starting with I think 0, 64, 128 and 192) and some of them seem to make exactly the same terrain type

2. how do I make a starting position for certain civilization, or random starting positions not depending on which civilizations are chosen... I mean for example there are 7 starting positions on a map, but any of civilization chosen could end up on any of positions...

3. is there a way I could make certain squares as those with resources (I don't know, like gold, coal...) and determine where the huts are?

BTW I have Test Of Time, so it has no map editor, I use image editor and mapedit...

Thanx...
 
Well I know you can place starting positions for any civ. in the map editor, but I don't know about random..
 
Regarding the color palette, this is in the MapEdit readme.txt:

Although it is a 256 color palette, only 44 colors are used:
1. The first 11 colors (palette indices 0 - 10) are used for the 11 terrains in the following order: Desert, Plains, Grassland, Forest, Hills, Mountains, Tundra, Glacier, Swamp, Jungle, Ocean. The colors used are the average colors from the standard CivilizationII terrain graphics.
2. The second set of 11 colors (indices 64 - 74) are used for the 11 terrains (in the same order) without resources. These colors are in a slightly darker shade than the colors used earlier.
3. The third set of 11 colors (indices 128 - 138) represent the 11 terrains with rivers. The colors used are the inverse (negative) of the colors used at point 1.
4. The fourth and last 11 colors (indices 192 - 202) are the colors for the 11 terrains with rivers and without resources. The colors used here are the inverse of the colors used at point 2 and thus a slightly lighter shade of the colors used at point 3.
 
You can't place special terrain just anywhere, but you can mask out any that are present. I don't know about the specific civ placement issue.
 
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