Caradoc
Emperor
- Joined
- Dec 21, 2005
- Messages
- 1,010
I've been using a variety of map programs -- the defaults, the 'ffh' versions of smartmap, and the 'sto' maps -- and find they are populated quite differently. For instance the 'sto' maps start with Barbarian cities, while others don't. And Hill Giants only seem to appear on 'sto' maps. However, I prefer the land masses created by smartmap. I'd like to take a shot at customizing this, but I don't know where it happens. Is it part of the map program, an initialization step in the main program, or something governed in an XML file?
I notice the wolves-everywhere problem has been fixed and the giant Unicorns have been removed in the latest patch. So it would appear that at least part of the placement of animals is happening outside the map program. And then the 'options' mod also tinkers with animals and barbarians.
So where should I start?
I notice the wolves-everywhere problem has been fixed and the giant Unicorns have been removed in the latest patch. So it would appear that at least part of the placement of animals is happening outside the map program. And then the 'options' mod also tinkers with animals and barbarians.
So where should I start?