Hey Sto, merci pour tout ton effort pour le script!
Is it possible to get a sto version of fractal or continents? I can't stand the unnatural shapes and locations of custom_continents.
No Problemo , i will make them the next week .
Ty Sto.
I was playing Genetic era mod with Archipelago and your map, and it tends to produce only a very limited number of starting islands. Maybe look into that?
I don't change anything with the plot generation of every map . Do you play with the option Snaky Continents , Archipelago or Tiny islands ?
As i've just change some little things into the starting locations , i will take a look at that .
EDIT : Not sure i've all understood . Do you mean that all players start on the same(s?) islands ?
Thankfully, AlanH has graciously altered the script so that it works on a Mac, and I can play your excellent script! :-D The thread for that can be found
here.
Thanks , i will try to make the script compatible for mac . As i can't fix problems directly , i will try to adapt the script with this thread .
In your script, you comment in the world size generation section that altering the sizes is encouraged because Earth-type maps are supposed to be huge. However, I don't know how to set the values appropriately. When I attempt to increase the values for Huge size in what I think is the correct proportion, my whole computer locks up. How can I fix this?
Excuse me ! But I've not understood ( the problem and translation ) . Can you give a concret example on what you're doing . ( my whole computer locks up = your computer stop responding ? )

Sorry for my poor english
Also, it appears that in Sto_Terra, the default barbarian setting is "raging" because I encounter a complete bloodbath around the year 100 BC, with multiple barbarian cities all across the continent--and this is with barbarian cities set to "None" and animals set to 2%! Is there a way I can edit the strength of the barbarians? That would make the map much more playable. Thanks very much!
In fact , i don't touch anything into barbarian settings ... the default "raging" setting has nothing to do with the map scripts .
With the scripts , you have the choice of addind barbarian cities and animals at the beginning of the game . But i don't change the Civ IV barbarian settings . They are just added .
The percent of barbarian cities is just : "the number of city placed"/"the number of maximum cities possible to place , according with some settings"
The percent of animals is the percent of avaible land ( excluding city radius and starting location ) where to place an animal .
However , you can edit the script and look for that at the beginning of the script . you can directly change values here .
Code:
#### define the set of barbarian cities percents .
def getBarbarianPercents():
return [0,5,15,25,40,65,100,(10,25)]
#### define 1 : the minimum distance between a player starting location and a barbarian city
#### define 2 : the minimum distance between two barbarian cities
def getBarbarianDistances():
return [7,5]
#### define the set of wild animals percents .
def getAnimalPercents():
return [0,2,5,11,18,25,35,(7,20)]
Do hesitate to tell me if i've not entirely answer your questions . Because i don't understand everything
Tcho !