NM this for now, my friend copied the .py into his publicmaps but didn't restart Civ IV. Will report back if problem still exists next time around.
Sorry , i've got no idea of what can do that . I use to play with a friend and we never get this bug . We have both the same version of the maps just in Civ4 "public maps" folder (not warlords) even when we play with warlords . As i frenquently make some tests (some little changes) and never got this bug ... i don't know .
The only thing i think is perhaps a file caching problem ... again . The game have perhaps saved the map ID ( date and size ) in the cache and do not refresh it even if you've change the scripts !? . You can test that :
1 _ edit "CivilizationIV.ini" located into the folder "C:\Documents and Settings\<User name>\My documents\My Games\Warlords" for warlords or/and "C:\Documents and Settings\<User name>\My documents\My Games\<civ4 folder>" for vanilla . You can edit it with notepad .
2 _ and set :
DisableFileCaching = 1 (default option i think)
DisableCaching = 1
or this :
1 _ go into the folder : "C:\Documents and Settings\<user name>\Application Data\My Games\Warlords" for warlords or C:\Documents and Settings\<user name>\Application Data\My Games\<civ4 folder>" for vanilla .
2 _ Delete the folder "cache"
If you use to play with different MOD and maps , i strongly recommand you the first solution for all players in the MP game . even if this not solve the problem with my scripts . The lost of time on initialization is less than 30s for a big MOD like FFH2 (I still don't understand why there is such a choice . Disabling file caching by default would be a better choice by the civ4 programmers i think ) .
Does the map is launch until the end (get the OOS ) and every player can reconnect ? I know this is not a good solution but this appear only one time when you start the game , and not after when you load it . As i can't reproduce the bug , i don't think of anything else . If you have the loggin enabled , can you post "network-2056.txt" please ? but i don't think this may be a great help .
I can make the scripts disabling file caching but i don't want to touch the users settings .
Please tell me if the first solution works if you try it . Sorry i can't help you much .
For infos : i've done half of the new version for a map , and begin to work on FFH cultural linked starting location and a special implementation for the "one city challenge" option (with or without starting barbarian cities ) . The next version is not for tommorow as the implementation becomes very different for all maps .
Tcho !
EDIT : i must be blind and don't see the quote . Thanks for your feed back !
