[Map Script] Full of resources

alright I think we can track down the problem like I said its probably something obvious, I feel really awkward here anyway my point: Where is the list of map scripts? :)

Thanks for fast replies
 
alright I think we can track down the problem like I said its probably something obvious, I feel really awkward here anyway my point: Where is the list of map scripts? :)

Thanks for fast replies

Well , when you enter the custom game menu ,there is the list of map script you can play :Archipelago, Lakes, Islands etc ... :) There should have a map script named Full_of_Resources_3_02. you just have to select it. If you can't find it , please post a screen shot.

Tcho !
 
LOL nailed it, I didnt understand you meant the scrolling bar under "map"

thanks for the help, sorry to be so stupid
 
LOL nailed it, I didnt understand you meant the scrolling bar under "map"

thanks for the help, sorry to be so stupid

No Problemo. Nothing is obvious the first time ;)

Tcho !
 
Version 3.03 out.

changeLog :
- If the default starting location must be run (may happen if there are too many players on a small map ,or old continent start : the script don't take in count placement of players with a distance less than 6 minus between players) : the coastal/inland start may be respected, the old world start will be respected, and the placement for hub, ring wheel will be respected.

- remove the version in the name of the script. Made first to prevent cache problems and no more cause problems with 3.13. This may prevent to update the script and have an error in your current game if it request an older script version name.

- rework the FFH2 barbarian world option. The barbarian cities are placed like in FoR with the units ,distance and buildings selections. Players can't start anymore on a barbarian city (FFH bug).

- FfH2 : control of unique features placement (%, normal ,far or only island placement). The maelstrom is placed in an inland sea if possible.

- FfH2 : control of Lair placement (standard, %). Towers are placed on choke points. All lairs are distributed on the map to prevent package of them. All lairs that spawn units are placed so they don't pack each others.

Tcho !
 
Version 3.04 out :

- a bug fixed for MP games and the new FfH2 options. The non hosting players couldn't generate the map properly.

Tcho !
 
Thank you, some other options for MP games should arrive in a week. :)

Tcho !
 
I stopped by because it was time for me to update to the newest patch. Sto, thank you for work on Full of Resources, and for sharing it with all of us. I use it a lot and really like it.

One suggestion: please stop using the ^_^^_^^_^^_^ borders. They make the screen very cluttered.

There are many options to look at to decide to use or change. That's the good part about your map script work. Seeing ^_^^_^^_^^_^ everywhere makes reading harder. It would be easier if those spots were just blank. Please consider removing the ^_^^_^^_^^_^ borders in a future patch release. Thank you. ^_^
 
I stopped by because it was time for me to update to the newest patch. Sto, thank you for work on Full of Resources, and for sharing it with all of us. I use it a lot and really like it.

One suggestion: please stop using the ^_^^_^^_^^_^ borders. They make the screen very cluttered.

There are many options to look at to decide to use or change. That's the good part about your map script work. Seeing ^_^^_^^_^^_^ everywhere makes reading harder. It would be easier if those spots were just blank. Please consider removing the ^_^^_^^_^^_^ borders in a future patch release. Thank you. ^_^

Thank you, for the ^_^ I have no choice but add a text to make all the options in the column . I've tried a lot of thing to make them in the same line without success , probably because of the scroll panel that cancel a lot of functions in a screen. I don't have time to work on that for the moment, but i want also to remove them ... this is just i've not the choice and this is probably the last thing i will try to do (one more time). Some options are waiting.

Tcho !

Edit : if the spot are blank the screen understand "" instead of " ".
 
Hey, wow you are fast. I just opened up my Full of Resources file with notepad and came back to tell you nevermind, I changed it on my own. I just used the edit option and chose to replace all ^_^ with 3 spaces. It works fine and now I can read everything easier. :D

Thanks again for a great map script.
 
Hey, wow you are fast. I just opened up my Full of Resources file with notepad and came back to tell you nevermind, I changed it on my own. I just used the edit option and chose to replace all ^_^ with 3 spaces. It works fine and now I can read everything easier. :D

Thanks again for a great map script.

Really strange, i will try again.

Tcho !

Edit : After testing ... i loose the column alignment " " * 15 = "" for a screen.
 
Hmm, I'm sorry Sto. First looking at my Full of Resources pages I didn't see anything out of alignment. Double checking now it looks like replacing all of the ^_^ with three spaces made some alignment problems on the Resources page. I don't normally change anything there, so I didn't notice the top half got thrown out of alignment. I think the Game options page > Log > File log: Write option box was affected, and the Add the technology > Quantity boxes too, but everything else on the Game options page works. So do the Maps, Ground, and Starting Locations pages. :( Sorry I didn't notice the things I broke the first time. For me this is okay and much easier on my eyes, but not a good idea for someone who wants to change those settings.

I'm glad for the new patch. With Full of Resources maps I can use the Flavor Starts with FF and FfH2 and still have tribal villages (goody huts). With my old patch I couldn't, so just left flavor starts off or didn't get huts. Maybe that's my fault for being three patches behind. :goodjob:Thumbs up for now being able to have both.
 
Hmm, I'm sorry Sto. First looking at my Full of Resources pages I didn't see anything out of alignment. Double checking now it looks like replacing all of the ^_^ with three spaces made some alignment problems on the Resources page. I don't normally change anything there, so I didn't notice the top half got thrown out of alignment. I think the Game options page > Log > File log: Write option box was affected, and the Add the technology > Quantity boxes too, but everything else on the Game options page works. So do the Maps, Ground, and Starting Locations pages. :( Sorry I didn't notice the things I broke the first time. For me this is okay and much easier on my eyes, but not a good idea for someone who wants to change those settings.

I've tried to do that for about a week when i've begun the screen and found no other solution to have some alignments. I will perhaps try to remake the screen (like a game screen), because now i know how to make them. But this is far from being sure regarding the work it takes.

I'm glad for the new patch. With Full of Resources maps I can use the Flavor Starts with FF and FfH2 and still have tribal villages (goody huts). With my old patch I couldn't, so just left flavor starts off or didn't get huts. Maybe that's my fault for being three patches behind. :goodjob:Thumbs up for now being able to have both.

I will try to do my own function for that, or incorporate the Jean Elcar ones (with some changes). By incorporating the flavor starts, i think you loose the implementations for "isolated start" and "humans begin far from each other".

... But for the moment, i'm working on another project i can't wait to finish.

Tcho !
 
The version 3.05 is out. Only some minor changes for improvements placement made a while ago. Since i will concentrate on FfH2 now, i will try to add the remaining options while taking some break of FfH2 coding.

Tcho !
 
Is there a good way to set it up so that I'm on an island and everyone else is on a Pangea? Or a map with that being a good possibility?
 
Is there a good way to set it up so that I'm on an island and everyone else is on a Pangea? Or a map with that being a good possibility?

there is an option "isolated start" where you start on the less populated continent and you can choose a map like "big and Small". There is a chance you will begin on an island. I don't see what kind of map can produce a decent island and a big continent because i usually don't play maps with islands. And this kind of maps can be produce at random by fractals for an example but very rarely, and some other maps. if you don't play with a lot of player custom continents will work (5 players -> 3 continents).

I think there is no real good way to have this with the map script, sorry.

Tcho !
 
Why does it take so much longer to generate a map using this script than the basic scripts that come with the game? Just more processing?
 
Why does it take so much longer to generate a map using this script than the basic scripts that come with the game? Just more processing?

yes this is a very complex map script and it will take alot longer to generate that the standard. this script has most of teh original map scripts, and then builds more detail onto them. I mean the script has like 6 pages of settings :D

but trust me it is well worth your time ;)
 
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