Sto
Should i code today ...
Thank you. I've put some efforts to prevent some kind of bad happening with the default scripts.yes this is a very complex map script and it will take alot longer to generate that the standard. this script has most of teh original map scripts, and then builds more detail onto them. I mean the script has like 6 pages of settings
but trust me it is well worth your time![]()
Why does it take so much longer to generate a map using this script than the basic scripts that come with the game? Just more processing?
Basically, If you don't add any option. This generate the same with some adjustments. For an example, in islands map scripts you can't have land reaching the poles, with hub, ring and wheel you can't have anymore a long coast at 1 tile of the border ...
The placement especially take many more time than the default process. It's implemented in python that's very slow compare to C++. And i take care of a lots of combinations to prevent some very bad starts and grants some more fair starts.
For the goody placement, i've make something that dispatch well the goodies (no more 2 goody at one tile separate) ... and so on
There are also some additional fixes specific.
There are some options that cost more time like others. Change peak percent, adding resources and/or starting resources will take much time at any settings.
I've tried to make the script as fast as possible and use the minimum random numbers possible for MP. But i know this can becomes more that 4 mins for a huge map with my PC.
Tcho !