New version again, the biggest new thing is possibility to select custom map size. It needed some other subsequent changes, and lots of tweaking, and I am still not sure that maps scale up well. It often seems that with very huge map sizes generation becomes more snaky, and not as good as for huge maps. Well, I could not do many tests, because they take long
I leave attached previous versions in case this one has problems.
v. 0.60
- Continent scattering improved, all options thoroughly tested to produce good-looking maps.
- TileBuilder code improved, to avoid continent jams.
- Generation failure bug fixed. Hopefully, it will no longer stops at start.
- Random (Standard:Rare/Common) flood option fixed.
- New option: Map size. It is now possible to specify custom map size, up to 256×160. Because of this change, following options are modified:
- Continent separation options expanded up to 10 tiles.
- Distance from poles no longer depends on continent separation, and is always constant (3).
- From now on, area for continent separation is excluded from ocean area when calculating ocean percentage. It means that selecting higher continent separation will now produce less land. This helps against continent jams.
- Lonely island selection options improved, now it is possible to specify exact amount of islands (1-5), but they will be placed only if there is enough empty area in ocean.
- Default lonely island option changed to 3 islands.
- Default option of removing one-tile islands changed to "yes".
- Humidity options tweaked, now "normal" is a little bit more wet.
- Land near pole ice default value is now "sometimes" (i think that looks better)
- Fixed typo in options
edit: v. 0.61 - minor bug