Greetings all,
First post having just bought the game and played 2/3rds of the way through a huge game.
What struck me when I was playing was the patchiness of the terrain and prevalence of deserts. I've had a look through the forums and have found and looked at the terrain editor python files. Having said this my question is is there a simple way to reduce the number of desert tiles in a freshly generated map. I don't necessarily want to go for a tropical world all the time because of the increased amount of jungle squares.
Any help/suggestions would be appreciated.
DrT
First post having just bought the game and played 2/3rds of the way through a huge game.
What struck me when I was playing was the patchiness of the terrain and prevalence of deserts. I've had a look through the forums and have found and looked at the terrain editor python files. Having said this my question is is there a simple way to reduce the number of desert tiles in a freshly generated map. I don't necessarily want to go for a tropical world all the time because of the increased amount of jungle squares.
Any help/suggestions would be appreciated.
DrT