You loving new Pangea Map?

Question: Does the whole of Pangea count as "Homelands" or only the starting continent / half where I spawned? Being dependent only on the small islands seems rather limiting for the already slow economic legacy path in Exploration age. Would be quite useful ... and could stir up lots of landbased war, if I also could expand on the pangea-landmass for treasure ressources.
 
Yes, the whole of Pangea counts as homelands. Pangea maps definetly have a very small number of treasure resources. In my most recent game, I was able to complete the economic legacy path, but only because of the Inca's new ability to spawn treasure convoys from mountains.
 
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Yes, the whole of Pangea counts as homelands. Pangea maps definetly have a very small number of treasure resources. In my most recent game, I was able to complete the economic legacy path, but only because of the Inca's new ability to spawn treasure convoys from mountains.
It is still utterly dependent on the whims of map generation.

I played 3 Pangaea maps in a row in which Exploration Age found me with only 3 - 4 Distant Lands resources any where and virtually no chance of completing the Legacy Path without putting all my resources into it.

Then, in my last game on Pangaea, the first three islands I found off my coast had 7 Treasure resources! 3 Settlements later and the Gold and Treasure Fleets were pouring in.

The irony, of course, is that in that game I was playing Mongolia because I had assumed that Treasure Resources would not be available and I hadn't unlocked either Songhai or the Inca. Go figure.
 
I wanted to try the new settings for independents, so I set them to friendly, played on Pangea with Greece and diplomatic Himiko, immortal difficulty, long ages.

The result was devastating. No independent was destroyed and I befriended all except one. Since I've started with cultural and science city-states, each new one brought me a tech and a civic. So the last city-state brought me the first future tech and the second future civic, ending the age pretty prematurely (despite long age setting).

Some people have been banking influence and setting it up so they can get 4+ future tech on the last turn of the age, without longer ages, something to think about. Having all CS friendly does sound very unfair to the poor AI as Leucarum said.

City state strategy is busted.
 
I fine pangaea the most fun map by far.
 
I'm having a lot of fun. I did do a couple terra incognita, but my current game is pangaea plus. My start was Maya, and it was crowded. My 2nd and 3rd towns weren't in great locations. It kind of forced my hand. I had to go on the offensive. Not to mention I was surrounded on 3 sides (actually I had 4 AI's in threatening range luckily I had a narrow pass I could hold Napoleon off with). It was kind of exciting early on since I was at war with all of them at one time, but I needed better city sites and the capitols of Rome (I don't even remember what leader it was at this point) and Ben Franklin were what I wanted. And even then I would have liked to take more, but didn't want to go too much over my city cap. Ben eventually put more cities that made my strategic situation not great at the end of antiquity and beginning of exploration. They all attacked again at the beginning of exploration (except Cathy this time for some reason), I still didn't have the city cap to spare. Only at the end of exploration I could take over Ben Franklin's cities/towns that were in my way leaving him with 2.

It was my most crowded start so far, but it worked out in the end. I'm at the start of modern now.
 
I thought this one was interesting. An inland lake on the large map setting. It was unexpected so I took a screenshot. This is marathon speed, long ages, large pangaea plus map.

NIzRyth.jpeg
 
Love a good canal settlement, and you've got two! Looks fun.

You really pack your settlements in there, so much more than I do. I'm still halfway stuck in the mindset that 5-6 tiles between them is ideal.
 
I thought this one was interesting. An inland lake on the large map setting. It was unexpected so I took a screenshot. This is marathon speed, long ages, large pangaea plus map.

NIzRyth.jpeg
I have seen similar 'Lakes' or inland seas on Huge Pangaea maps, which is what I've been playing almost exclusively lately. They are relatively rare, though - I don't think I've seen more than one or two on a map and many times none at all, whereas smaller 2 - 5 tile Lakes are pretty common.
 
I have seen similar 'Lakes' or inland seas on Huge Pangaea maps, which is what I've been playing almost exclusively lately. They are relatively rare, though - I don't think I've seen more than one or two on a map and many times none at all, whereas smaller 2 - 5 tile Lakes are pretty common.

I still like Terra Incognita. I've seen a couple large lakes and one inland sea (with no exit point or even a spot for a canal settlement) that was so big the distant lands looked like a circle of terrain around it.
 
no I want classic Terra to return. half of the maps that are civilized worlds. and the other half is untamed and ripe for faraway land colonization.

You could set this up when you create a game. The less opponents you have, the less will be on distant lands. So you could pick 5 players (including you) on a standard map and have no major powers on distant lands. I think that's the way it works, I haven't done it.
 
You could set this up when you create a game. The less opponents you have, the less will be on distant lands. So you could pick 5 players (including you) on a standard map and have no major powers on distant lands. I think that's the way it works, I haven't done it.
That is, in fact, the way Standard Maps work: the first 5 Civs picked (including yours) start on Homeland, the rest on Distant Lands. Therefore, by only picking 5 Civs you guarantee a Distant Lands that is all IPs and no Civs at all.

-Then pick Hostile for the IP status and you almost guarantee a Distant Lands full of IPs that will give you a pretty fair military threat to new settlements there.
 
That is, in fact, the way Standard Maps work: the first 5 Civs picked (including yours) start on Homeland, the rest on Distant Lands. Therefore, by only picking 5 Civs you guarantee a Distant Lands that is all IPs and no Civs at all.

-Then pick Hostile for the IP status and you almost guarantee a Distant Lands full of IPs that will give you a pretty fair military threat to new settlements there.
Is that how it works? I feel like, when I play on a Small map, there are 4 civs on Homeland and 2 civs on Distant Lands. When I play on a Standard map, they're split 4 and 4. I've yet to play larger size maps, so maybe that's where the 5 comes in.
 
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Is that how it works? I feel like, when I play on a Small map, there are 4 civs on Homeland and 2 civs on Distant Lands. When I play on a Standard map, they're split 4 and 4. I've yet to play larger size maps, so maybe that's where the 5 comes in.
Very interesting. The 5 - 3 split is what I've seen on Standard Homeland-Distant Lands distribution and manipulated when I wanted to.

On the other hand, I have not gone back to the split since the new larger maps came out, since I've been playing exclusively Pangaea type maps, so I cannot say for sure if they've changed the distribution of Civs.
 
Very interesting. The 5 - 3 split is what I've seen on Standard Homeland-Distant Lands distribution and manipulated when I wanted to.

On the other hand, I have not gone back to the split since the new larger maps came out, since I've been playing exclusively Pangaea type maps, so I cannot say for sure if they've changed the distribution of Civs.
That’s odd 🤔 After having this discussion with you, Boris, my daughter and I started a game together on a Standard size map and we got 5 civs in the Homeland and 3 in the Distant Lands. She also chose a Fractal map for us, while I realized that all my games had been on the YnAMP Continents ++ map. So maybe that had something to do with it.
 
That’s odd 🤔 After having this discussion with you, Boris, my daughter and I started a game together on a Standard size map and we got 5 civs in the Homeland and 3 in the Distant Lands. She also chose a Fractal map for us, while I realized that all my games had been on the YnAMP Continents ++ map. So maybe that had something to do with it.
I suspect that's it. I have seen the 5 - 3 split on Fractal, Continents, Continents Plus and Terra Incognita maps, so it has been pretty consistent on Standard sized anything.
 
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