map size vs performance

fantsu

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Those who have played Switch version with large maps (standard and larger) how does it run after the map has been mostly revealed?
Is it playable at all?

I have found tiny map size to give good enough of performance through the whole game, duel just wont make much difference, sure it runs late game a bit better, but not much.
My latest game was small map size and the last 100-150 turns felt really sluggish. I played my last small map game before this in vanilla and it ran much better than on GS now. Maybe it depends, but it was a bit too much, not going back.


Useless rant why I made this thread following:
I do love smaller maps and faster games. I just play so slow that something like maraton/large would take hundreds of hours, so I rather play more games instead. If you get your things right, you probably win the game 150 turns before actual victory anyways. Or if AI on the other continent has dominated and there is nothing I can do, the game might be over before I even know it (civ 6 doesnt do that often, thats for sure).

Many civfanatics seem to like huge games with lot of AI, I was just wondering if you can enjoy that stuff at all on Switch.
 
LTTP but I've always played on Huge since buying the game 2 years ago, and more recently got the expansions.

AI turns does take noticably longer later in the game (turn 300+) but I derived a test where I saved it to the cloud and played the same game on my PC (I also have the game on PC) which is not the newest but is an i7 6700k , more than enough 'grunt' so to speak.
It cut the turn times down by 3x give or take (so sub 20 second turns on PC, vs about 60+ seconds on Switch), so it's not the huge performance gap people would imagine for a CPU that is essentially more than 3x more powerful. There's probably a fundamental delay in the turns in the late game that no matter how fast your PC is, it will take a minimum time to process.

Post 1.2.3 patch, game also seems more stable, I've played through 2 full games to completion and its only crashed on me once.
 
I turn off unit and battle animations. Seems to help as some of the turn times is actually the game animating the units and showing you things happening in your field of view, and not necessarily because it could not go faster
 
Ive been running tiny and small maps and the game works out fine throughout the whole game. However, I haven't tried the larger maps yet since the small maps already take awhile to load and move etc.. Im not sure if the switch could take the larger maps like large or gig.
 
Ive been running tiny and small maps and the game works out fine throughout the whole game. However, I haven't tried the larger maps yet since the small maps already take awhile to load and move etc.. Im not sure if the switch could take the larger maps like large or gig.

I play on huge exclusively it doesnt blow up. Longer turn times In the late game but as a tbs vet, it's very acceptable performance
 
Oh ok that's great. I'll try it out sometime. Thank you :)

Tends to crash more often in my experience, but if you have autosave on for every turn or two it's a slight annoyance at most. Worth it in my opinion.

Post 1.2.3 patch I've played 2 full games past turn 300 and had 1 crash (in the mid game of all places) i don't think it's an issue anymore

I set my autosave to 2 saves and save every 10 turns. I also delete old autosaves from older builds that didn't autocull and limiting the game to keep only 2 autosaves via options (once you delete the old saves game should retain the last 2 without needed to delete things). That's one of 2K trouble shooting tips to reduce crashing last year. Not sure if it's relevant anymore but it doesnt hurt as there is no need to keep.a bunch of old junk saves around. Also frequent autosaving can increase turn times on the turns where it is trying to save
 
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Post 1.2.3 patch I've played 2 full games past turn 300 and had 1 crash (in the mid game of all places) i don't think it's an issue anymore

I set my autosave to 2 saves and save every 10 turns. I also delete old autosaves from older builds that didn't autocull and limiting the game to keep only 2 autosaves via options (once you delete the old saves game should retain the last 2 without needed to delete things). That's one of 2K trouble shooting tips to reduce crashing last year. Not sure if it's relevant anymore but it doesnt hurt as there is no need to keep.a bunch of old junk saves around. Also frequent autosaving can increase turn times on the turns where it is trying to save
I did try out Huge I think the largest map size in the game and it didn't crash. It worked perfectly fine.
 
Sounds like maybe the performance has gotten better after the latest patch?
Sounds good. Thanks for the input all of you.
 
LTTP but I've always played on Huge since buying the game 2 years ago, and more recently got the expansions.

AI turns does take noticably longer later in the game (turn 300+) but I derived a test where I saved it to the cloud and played the same game on my PC (I also have the game on PC) which is not the newest but is an i7 6700k , more than enough 'grunt' so to speak.
It cut the turn times down by 3x give or take (so sub 20 second turns on PC, vs about 60+ seconds on Switch), so it's not the huge performance gap people would imagine for a CPU that is essentially more than 3x more powerful. There's probably a fundamental delay in the turns in the late game that no matter how fast your PC is, it will take a minimum time to process.

Post 1.2.3 patch, game also seems more stable, I've played through 2 full games to completion and its only crashed on me once.
For some reason restarting a game a lot seems to cause crash.
 
Post 1.2.3 patch I've played 2 full games past turn 300 and had 1 crash (in the mid game of all places) i don't think it's an issue anymore

I set my autosave to 2 saves and save every 10 turns. I also delete old autosaves from older builds that didn't autocull and limiting the game to keep only 2 autosaves via options (once you delete the old saves game should retain the last 2 without needed to delete things). That's one of 2K trouble shooting tips to reduce crashing last year. Not sure if it's relevant anymore but it doesnt hurt as there is no need to keep.a bunch of old junk saves around. Also frequent autosaving can increase turn times on the turns where it is trying to save
I generally have one full save (plus a second if I'm experimenting, so I can fall back if needed) and a quick save, plus I always wipe previous games and allmtheir saves once I'm done. I set autosave to every two turns with three autossves (they also get manually wiped at the end of a game).

I can't remember how many turns but I got to 2026, and it crashed about 3 times on standard map and speed.

Seems as though the autosave feature is the killer. Setting it to less often would presumably be pretty to reduce the number of crashes, but I'm reluctant because that means instead of catching up on 2 turns, I'm catching up on 10 or whatever when it does crash...
 
For some reason restarting a game a lot seems to cause crash.

I generally have one full save (plus a second if I'm experimenting, so I can fall back if needed) and a quick save, plus I always wipe previous games and allmtheir saves once I'm done. I set autosave to every two turns with three autossves (they also get manually wiped at the end of a game).

I can't remember how many turns but I got to 2026, and it crashed about 3 times on standard map and speed.

Seems as though the autosave feature is the killer. Setting it to less often would presumably be pretty to reduce the number of crashes, but I'm reluctant because that means instead of catching up on 2 turns, I'm catching up on 10 or whatever when it does crash...


Probably a memory leak somewhere.

All I can relate is my experience. Last fall.the game did crash more often. My autosave settings were always for 10 turns. Now doesn't crash frequently. Already turn 50 of my next huge map game, no crashes

So 709 odd turns with 1 crash

Only thing I did change is I culled my autosaves to keep just 2 and kept only 6 regular saves on hand. (Not sure I'd this helps)
 
Got the latest patch and DLC.
Played first 100 turns and not a single crash yet.
I cant say it runs better than before. Pretty sluggish if you zoom out.

But it works well, and I have plenty of saves from way back when the vanilla game was released even.
 
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