Maps and communications with other civs

dmanakho

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Has something changed in C3C with maps?
I am lost. I remember before I was able to trade maps as soon as map making is discovered, but now i am in early middle ages and i can't do any map trading. Plus I have discovered other civilizations across the ocean and i am sure no other AI on my continent knows about it (i figured if AI doesn't show those civs in Military alliances option it doesn't know about them) but i have no choice to sell them using communication trade.

Any ideas, or am i just doing something really stupid?
 
In C3C trading world maps has been moved to the Navigation tech.
 
Map trading has been moved to Navigation, and trading communications has been moved to Printing Press. Personally, I think it sucks, since it makes it harder to meet other civilizations. It also makes the Great Library a lot less valuable, particularly on archipeligo maps.
 
thanks,
every Civ3 expansion pack certainly brings something new to learn..
but i am not sure if this change is good..
I remember i could make tons of money on map trading...
just by using Suicidal galley trip accross the ocean and then making zillions on selling maps and communications between civs..
Moving this feature to navigation makes it impossible to make much money.
Ah, another small exploit strategy is removed.
 
dmanakho said:
thanks,
Moving this feature to navigation makes it impossible to make much money.
Ah, another small exploit strategy is removed.
I think that was part of the reason they changed it. It was way to easy with writing and map making to discover all the map and know everybody, this way is not only more realistic, but makes the game more challenging. Also makes the Expansionist and Seafaring traits more valuable.

Also the Maximum turns to research a tech is 50 instead of 40, for all the people who put reaserch to 0-10% and bought everything.
 
Jason Fliegel said:
Map trading has been moved to Navigation, and trading communications has been moved to Printing Press. Personally, I think it sucks, since it makes it harder to meet other civilizations. It also makes the Great Library a lot less valuable, particularly on archipeligo maps.
Seafaring, baby! Build a few Caroughs and you meet almost every civ very early. On a 12 civ, archipeligo map, I had met 8 civs before 1500BC. Strategic tech trading set me on my way to a 20k victory (turned out to be diplomatic, but was only 3 turns from the 20k victory). :cool:
 
starrider said:
Seafaring, baby! Build a few Caroughs and you meet almost every civ very early. On a 12 civ, archipeligo map, I had met 8 civs before 1500BC. Strategic tech trading set me on my way to a 20k victory (turned out to be diplomatic, but was only 3 turns from the 20k victory). :cool:

In my last game, I was non-seafaring and on what I thought was an archipeligo map with one other nation. (It turned out to be a large continent with one tiny island off its coast, but that's a whole other story). I kept trying to send my galleys across the ocean and the RNG kept sinking them. Finally I got one or two across, but by then we were getting close to the age of sail.

My sea-based game sucked for the longest time. I used to only play pangaea maps. Now I randomize the maps and I've gotten a lot better at dealing with water.
 
Don't forget you need an embassy to be able to make an alliance with another civ. The AI might not have had embassies but could possibly still trade... although without TGL or suicide galleys it's unlikely!

The first time I played c3c I was confused too... "Where has trade world map gone??? what? not even a territory map? You've got to be kidding!"
But now I'm used to it and it's not such a big deal if one of the AI beats me to the Great Lib. ;)
 
It was somehow strange that in standard civ you have the whole world map at 1 AD, so it makes the game slower and makes exploration (and the expansionist trait) more useful. I like it better.
 
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