Hauptman
Chieftain
- Joined
- Jan 25, 2015
- Messages
- 68
So I've been playing a bit over a month now. I was highly preturbed by how rapid research is even at marathon speeds, when compared to build speeds. Especially with how advanced flight said "build 3 biplanes" at me every single game. Wait you want me to spend 20 turns building an airport, then another 15+ building biplanes, to save 4 turns of research on a tech that will make it all pointless?
Serious guys... that was just a dumb idea in general.
...and to have that mars landing happen pre-millenia, even if I took my time... was just a let down. Where are my epic games? I just blaze through the games, hit the next turn button a few times, and win without ever feeling invested.
However I may have found the fix.
I was thinking research should be doubled, but someone else thought "screw that lets triple it" and added a Mod to the workshop "Extended eras: historical research times".
It triples research time (except the first techs, which it only doubles) and eurekas only cut a quarter. This is for the patient types who want to really play through a game. And OH MY! What it did was amazing! It isnt just slower... as the AI has to do something with all it's extra time...
I tell you, this is a completely different game and goes a long way to fixing the failures of the vanilla.
The thing that really blew my mind was the unit spam. The AI's spend the extra time making units. This means if I want to conquer something... I'm going to have to work for it. No longer can I just run amok on the map as I please doing what I wish when I wish.
I declared war on Washington my first playthrough with the mod thinking nothing of it. I had my 4 warriors and 4 slingers. I was good. But then.... I noticed his power rating. 1200 power? What the? (I had about 250)
I was able to beat back his line and take his first city, but that's as far as I could get. The never ending train of his units wore me down, I had to capitulate or face losing my army, and possibly my empire, even though it was me on the offensive.
Now if you want a city, you must prepare for it. Combined arms, naval and land, in order to clear every single tile that fights back. It isnt quite Stack of Doom levels of challenge, as the AI still cant handle war, but it is at least a challenge.
Then the tech parity... There's always those backwards civs who dont do research... just to be fodder for those that do. You still have those, however, it's much less pronounced, since it took me 1000 turns to get cannons, that archer army still posed a threat, for all that time.
Just figured I'd share, as this mod went a long way to get me invested into this game, hopefully it'll get someone like minded as well.
Serious guys... that was just a dumb idea in general.
...and to have that mars landing happen pre-millenia, even if I took my time... was just a let down. Where are my epic games? I just blaze through the games, hit the next turn button a few times, and win without ever feeling invested.
However I may have found the fix.
I was thinking research should be doubled, but someone else thought "screw that lets triple it" and added a Mod to the workshop "Extended eras: historical research times".
It triples research time (except the first techs, which it only doubles) and eurekas only cut a quarter. This is for the patient types who want to really play through a game. And OH MY! What it did was amazing! It isnt just slower... as the AI has to do something with all it's extra time...
I tell you, this is a completely different game and goes a long way to fixing the failures of the vanilla.
The thing that really blew my mind was the unit spam. The AI's spend the extra time making units. This means if I want to conquer something... I'm going to have to work for it. No longer can I just run amok on the map as I please doing what I wish when I wish.
I declared war on Washington my first playthrough with the mod thinking nothing of it. I had my 4 warriors and 4 slingers. I was good. But then.... I noticed his power rating. 1200 power? What the? (I had about 250)
I was able to beat back his line and take his first city, but that's as far as I could get. The never ending train of his units wore me down, I had to capitulate or face losing my army, and possibly my empire, even though it was me on the offensive.
Now if you want a city, you must prepare for it. Combined arms, naval and land, in order to clear every single tile that fights back. It isnt quite Stack of Doom levels of challenge, as the AI still cant handle war, but it is at least a challenge.
Then the tech parity... There's always those backwards civs who dont do research... just to be fodder for those that do. You still have those, however, it's much less pronounced, since it took me 1000 turns to get cannons, that archer army still posed a threat, for all that time.
Just figured I'd share, as this mod went a long way to get me invested into this game, hopefully it'll get someone like minded as well.