Marble and Stone?

Heir

Chieftain
Joined
Apr 3, 2012
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Do they provide bonuses towards building certain wonders like they did in Civ IV?

I can't seem to find any information on it, but I've seen passing mentions to having stone and marble cities in other threads, so it's confused me.

Thanks!
 
Marble gives a 15% wonder (not certain ones, any) construction bonus for the city. Stone not. Still a nice resource to have as it gives good production and +1 happiness with stoneworks (which you will want to build if you got stone). The Mausolleum of Halicarnassus from the Wonders of the Ancient World DLC also gives +2 gold per worked stone and marble tile in the city it is built.
 
Marble is a luxury resource which provides happiness while stone was introduced to the game via a patch to increase the cities' production. IIRC marble also increases the wonderproduction +15% in the city the marble is located - I don't know what happens if another city works the marble tile.
 
If another city "steals'/works the marble tile, the bonus remains with it's initial city. You'll get a notification when a city first gets the wonder bonus. That is when the marble is improved with a quarry. And due to a bug also when you settle on marble even before you got the masonry tech.
 
other than marble's wonder benefit, the best thing about stone/marble is the stoneworks building. It's a great building if you have a couple in the same city, worth rush buying even sometimes.
 
I will rush-buy a stone works on occasion in order to bring my happiness back above zero, but in general I consider it a poor investment. When looking at rush-buying I look at the gold/hammer cost. SW costs 320 gold, vs. 75 hammers. That's over a 4:1 ratio. Compare with the more expensive buildings like the Stadium, which is 1350 gold vs. 500 hammers. That's less than a 3:1 ratio. A nuclear missile is 2:1.

You can argue that the extra hammers you get from rush-buying SW partially offsets the cost, but that's going to be true whatever building you buy. (i.e. pay 1550 gold for a Stock Exchange, but if in so doing it earns you an extra 25 gold during the 10 turns you would have spent building it, then you're really paying 1300 gold)
 
Thanks for the information guys.

It's weird, I can't find anything about Marble providing a wonder production boost in the civlopedia.
 
I will rush-buy a stone works on occasion in order to bring my happiness back above zero, but in general I consider it a poor investment. When looking at rush-buying I look at the gold/hammer cost. SW costs 320 gold, vs. 75 hammers. That's over a 4:1 ratio. Compare with the more expensive buildings like the Stadium, which is 1350 gold vs. 500 hammers. That's less than a 3:1 ratio. A nuclear missile is 2:1.

You can argue that the extra hammers you get from rush-buying SW partially offsets the cost, but that's going to be true whatever building you buy. (i.e. pay 1550 gold for a Stock Exchange, but if in so doing it earns you an extra 25 gold during the 10 turns you would have spent building it, then you're really paying 1300 gold)

yeah, but it's not uncommon to have 3 stone or marble in one city. That's +4 production, HUGE at that point in the game. Rush buy SW...build Mausoleum with the boosted production....then you get all your money back fast. The extra happy is just bonus.

EDIT...or just use your extra production to build an army and go acquire some puppets, that'll get your gold back too
 
yeah, but it's not uncommon to have 3 stone or marble in one city. That's +4 production, HUGE at that point in the game. Rush buy SW...build Mausoleum with the boosted production....then you get all your money back fast. The extra happy is just bonus.

Have 2 stone around my capital and was very irritated that I got beaten to the Mausoleum by a few turns (the AI usually doesn't prioritise it, while with that starting location and gold as one of my luxuries, I rushed to Masonry). It's probably my favourite early-game Wonder, and what's more I doubt the AI will have built it anywhere sensible even if I capture it.
 
Rushing SW to speed up a wonder makes sense. Outside of that, though, I tend to lean against it. If you're lucky enough to have 3 stone or marble in one city, that makes it start to make sense, but even in that situation you may prefer to work your food tiles for awhile first. That gives you the time to build the SW straight up. It may be better to work a developed stone tile than a farm; just not 320 gold worth. Unless it's a wonder rush sort of thing. Additional factor is, you need a worker building those quarries when they could be building farms. If you build one quarry first (probably the Marble), you can start to build SW straight up while your workers build farms. Then your city grows into the additional stone tiles, as you build the quarries.

One more thing: don't you have to buy a few tiles to get that many stone that early? 3 stone/marble tiles within 3 hexes of a city is not that uncommon. 3 stone/marble tiles within 1 or 2 hexes is. You have to buy tiles to get that many that quickly. There is only so much gold to go around.
 
why is it not worth 320 gold? Thats the same price roughly as a worker. How long does it take for a worker to add +4 production to your city? A lot longer than "instant" that's for sure. And it doesn't come with a free happy point.

i'm not saying rush buy it every time, but it's definitely a good play in some situations. There's a lot of conflicting priorities during the early game. Granaries, libraries, etc...it seems more efficient to rush buy the production-boosting building to speed up all your other builds, even if the gold/hammer ratio is not great.
 
Maybe in the game at the time. Monuments cost a whopping 7:1 gold/hammers. That's insane. Courthouse is an insane 6:1, too. But we know from reading these forums, people do it. Up till around when buildings cost 200 hammers, most buildings tend to cost just over 4:1 gold/hammers. Then at 200 they start to dip below 4:1, then at 300 they are in the 3:1 range. But as we know, it's not just about the ratio, it's about the circumstances. The ratio for work boats sucks, but if I've got a whale in a new city, I won't hesitate.

It's a good discussion: what to do with early game gold. Some would do SW, I usually don't. I usually buy tiles, scrape and save to try and get an early-game cultural CS, and make sure I have about 400 in the treasury at the time I research Philosophy, because I want those RA's ASAP. I'm usually not a fan of rushing buildings, because of the poor ratios, but there can be exceptions. SW for a Wonder rush is certainly that.
 
In the early game stoneworks and granaries are the most efficient hammer cost to rush buy cost buildings to purchase. After those aqueducts are the next most efficient.

Rush buying those 3 buildings is always better that buying any others. Even if you only have a single stone or marble, a stoneworks still gives +2 production and +1 happiness for just 1 gold upkeep (you get +1 production from the base building, and +1 per quarry resource).

Its always worth rush buying a stoneworks wherever you can.
 
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