dagriggstar
King
I think rather than negotiating with other factions for resources, it should all be handled by "the market".
Essentially any excess resources not being used by a faction automatically are put on "the market" and are available to be bought by any other faction. No negotiating with other factions (although we could make use of "open borders" to make it cheaper and/or "trade embargo" to make it more expensive).
As an example lets say England has no Iron and clicks to build a Swordsman. The nearest source of Iron is the French city of Paris. As England clicks to build the Swordsman, x amount of gold is deducted from England and delivered to France for the Iron.
Bonus points for a trade route appearing between the city building the Swordsman and Paris.
(I may be basically lifting this from the hexarchy demo)
Essentially any excess resources not being used by a faction automatically are put on "the market" and are available to be bought by any other faction. No negotiating with other factions (although we could make use of "open borders" to make it cheaper and/or "trade embargo" to make it more expensive).
As an example lets say England has no Iron and clicks to build a Swordsman. The nearest source of Iron is the French city of Paris. As England clicks to build the Swordsman, x amount of gold is deducted from England and delivered to France for the Iron.
Bonus points for a trade route appearing between the city building the Swordsman and Paris.
(I may be basically lifting this from the hexarchy demo)