OK, I'm headed back for another try. But I could use some info on some concepts that were probably introduced in the prior thread:
-- What does a Barbarian Ally do and how do I get one?
Some Civ leaders have the Barbarian trait. While they are not too powerful, Barbarians do no attack them. This has a bigger impact in this modmod, where there are barbarians everywhere. So I needed to treat these leaders in a slightly different way, hence my references to BarbAllies.
-- What does a Treasure Hunter do and how do I get one?
Treasure Hunter is a promo granted to units who receive a Treasure result from villages or lairs. It lets them dig up Buried Treasure - units which are spawned as a sort of mini-quest. Find the treasure, dig it up, get rich!
-- What does an Adventurer do and how do I get one?
Adventurer promotion turns a unit into a single heroic character (but not with Hero promotion). Often a unit will become an adventurer. (Plan is that Heroes can take the promotion as a levelup choice, and Adventurers can take Treasure Hunter). Adventurers are often created as a result of exploring a lair (only one guy survived, it seems!) and they get a name. Adventurers get a bonus on lair exploration die rolls.
-- How do I incorporate a Tribal Village into my City?
The Tribal Village vill eventally let you cast a spell and turn the unit into a Tribal Settler. Sit a unit on the village for a few turns to get them used to the idea, and they ought to be willing to join you. Once the Relocate option is used and you get the Tribal Settler, move the settler to a city and you should be able to settle them there, adding to population. Otherwise, settle them somewhere and get them to Join your nation with the handshake option, and they will form a hamlet, farm, mine or something.
I'm also curious about implementation:
Looking at your GoodyInfo file, I see a number of entries that apparently add promotions to the explorer, but there's nothing in the XML to indicate the promotions. Are these handled in Python or somewhere I'm not looking?
I need to edit the Goody file, I initially made the mod and relied heavily on goodies, but now a lot of them are redundant and done better in Python. I'll trim that file when I get time. It may be you are looking at old Goodies, which I have now found a better way to do.
Do the entries in the HandicapInfo file matter anymore? Do the encounters scale with difficulty level?
HandicapInfo is not used. I am putting more difficulty balancing in as I go. The new settings.py file will help. But for actual lair exploration results, there is a python table.
Does the 'bad' flag matter anymore? Do recon units have any advantage over others?
In some cases, nobadgoodies flag is used to give better results. Especially relating to villages. So, yes, recon units get a bonus there, but not in air exploration.