martial law not working!

luckyboy

Chieftain
Joined
Oct 2, 2002
Messages
4
I'm playing on Deity and, early in the game -- around 3,000 BC -- warriors stop making people content. I've got cities with two population and three warriors going into disorder. Govt.=Despotism. I haven't seen this before.

Any ideas?
 
This won't be your problem.
You can control up to 3 citizens per city with martial law units. My guess is that you have so many cities that the first citizen who appears is automatically unhappy. There isn't a lot you can do about this unless you build the Hanging Gardens (a must for most deity players), build temples in all of your cities, or change government soon.
The number of cities you can have before you start getting these problems increases with each level of government, so once you are in a monarchy then you should gain a respite, at least in some of your rioting cities.
 
I took '3 citizens per city' to mean if I have three units in a given city, I should get to 4 citizens before I see the first unhappy one. It's true that I have a lot of cities in that game, however, so you're probably right. How does that equation work then?
 
This thread has some info about the " Riot Factor " which is most likely the problem.

Read the whole thread, Smash ( Thanks Smash )
gives some very good info about it.

Quote from Smash,

"There is a limit on cities depending on:

Play level
map size
government type

Under Despo,small map.you are allowed 4 cities before a size 1 unhappy
appears.Medium map-5 cities-large map 6 cites.

I can't remember the #s for the other governments.iirc its 6-8-10 for Monarchy."

Read The rest of the thread here RIOT FACTOR
 
This may or may not answer the question at hand, but if you open up one of the CivII files (one of the two that has the citizen icons), you'll see the "happy" citizen picture (light blue clothes), the "content" citizen picture (dark blue clothes), and the "unhappy" citizen picture (red clothes), along with the specialists (taxmen, scientists, entertainers) from all the time periods. But there are two other icons--and they're dressed in black! Turns out that they're doubly unhappy :mad: citizens that require four luxury points (or two martial law units in Despotism) to become content (one unit just makes them regular unhappy units). To see if this is the problem, click the INFO button on the city screen. If there are some citizens with the black clothes, there you go.
 
Originally posted by kefra(tm)
they're doubly unhappy :mad: citizens that require four luxury points (or two martial law units in Despotism) to become content (one unit just makes them regular unhappy units).
I think you're right about the martial law, but they will get happy with two luxuries.

red + 2 lux -> content
black +2 lux -> happy
 
Normally the angry citizens (black clothes) require double the amount of luxuries needed to get the same result as a unhappy (red) citizen.

I know the game also has problems when you have the Hanging Gardens and angry citizens. Sometimes pulling a unit out of the city will actually make it content rather than it trying to be in the city for martial law and doing nothing.
 
This is at least how it works in my game, 2.42.
There are two different ways to make citizens change attitude: the martial law way and the luxury way. HG uses the luxury way and ST uses the martial law way.

the luxury way means:
black guy + 2 lux -> happy
red + 2 lux -> content
content + 2 lux -> happy

the martial law way:
black guy -> red
red guy -> content

This is why you can have unhappy citizens in your shakespeare city and why a city with HG get happy when you move your unit out.

If you have one red and one black in your ST city, the city will have one content and one red, since the wonder moves the attitude one step in your favor. The city will riot.

If you have one black guy, one defender and HG, your city will city will have one content citizen when done. the defender turns the black guy to red, and HG turns the red guy content. If you then move the defender out, the HG is applied on the black guy directly and turn him into a happy citizen.

This is the way it seems to work in my game:)
 
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