smallstepforman
Megalomaniac
Unlike Civ1/2, Civ3 is tailored for massive military campaigns, with over 100 units participating in battles (naval, air, bombardment and ground). There are phases in the game where there are no city improvements available (until a new technology becomes available) and the only thing you may produce are military units (or wealth). 30 cities spend 10 turns cranking out nothing but military units, 100 attack units are the norm in quite a few stages of the game.
In my games I amass an incredible force which wipes an AI opponent off the map in less than 10 turns. The victorious armies are then available for a new campaign, and I dont even play a Militaristic civ. This is how Civ3 is intended to be played, yet in these forums I read how people have trouble taking 2 cities and resorting to trickery to hold them. I'd like to see the AI take any of my cities which are usually held with at least 6-8 units, plus massive re-enforcements are a turn away (railroads).
In retrospect, when planning a campaign, if you haven't got at least 100 (give or take) units, dont even bother. If you time the campaign right, you will not miss out on science and development since your cities core cannot build anything new anyway.
Another strategy - you dont need to have a positive cash flow. Civ3 will disband one of your attacking units per turn to cover your expenses. In my games it's common to have a -500 gold/turn balance during campaigns, and Civ3 disbands an attacking unit (usually artillery or infantry) to pay my debts. The funny thing is that I have 2 cities cranking out artillery (2 turns), which means I have a new artillery piece ready for disbanding every turn. My tax rate is set to 70 science/30 luxury (0% for gold collection).
Now if only corruption wasn't so bad, since I cannot manage more than 40 or so cities. The others are extremelly corropt and there's nothing I can do to fix it.
In my games I amass an incredible force which wipes an AI opponent off the map in less than 10 turns. The victorious armies are then available for a new campaign, and I dont even play a Militaristic civ. This is how Civ3 is intended to be played, yet in these forums I read how people have trouble taking 2 cities and resorting to trickery to hold them. I'd like to see the AI take any of my cities which are usually held with at least 6-8 units, plus massive re-enforcements are a turn away (railroads).
In retrospect, when planning a campaign, if you haven't got at least 100 (give or take) units, dont even bother. If you time the campaign right, you will not miss out on science and development since your cities core cannot build anything new anyway.
Another strategy - you dont need to have a positive cash flow. Civ3 will disband one of your attacking units per turn to cover your expenses. In my games it's common to have a -500 gold/turn balance during campaigns, and Civ3 disbands an attacking unit (usually artillery or infantry) to pay my debts. The funny thing is that I have 2 cities cranking out artillery (2 turns), which means I have a new artillery piece ready for disbanding every turn. My tax rate is set to 70 science/30 luxury (0% for gold collection).
Now if only corruption wasn't so bad, since I cannot manage more than 40 or so cities. The others are extremelly corropt and there's nothing I can do to fix it.