Great post man, I'll be definately be trying this out, I've done some of this before, but, the extra resource stuff I hadn't realized, I just figured it would always be two under a despot.
Misc point, the random generator keeps a concurrent seed, so reloading will not change the outcome of the battle. Reloading, and then "reseeding" the random generator, however will. By attacking somewhere else, or with something else, or anything else that has a randomness. If what was said about defense numbers rounding up, that would explain most of my complaints about the combat system.
That goes for goody huts as well, they seem to change every turn, so you can just stalk it with a unit and try it every turn until it gives you something you want. It was easier in SMAC since you could just reload and retry.
Misc point, the random generator keeps a concurrent seed, so reloading will not change the outcome of the battle. Reloading, and then "reseeding" the random generator, however will. By attacking somewhere else, or with something else, or anything else that has a randomness. If what was said about defense numbers rounding up, that would explain most of my complaints about the combat system.
That goes for goody huts as well, they seem to change every turn, so you can just stalk it with a unit and try it every turn until it gives you something you want. It was easier in SMAC since you could just reload and retry.