Thank you everyone for the resource discussion and tests. Especially big 'thank you' goes to Psyringe for hunting down that article by embryodead. Based on his formula, my earlier 240 gave 1.8 nodes per player. With 300 it became 1.95. I'm now looking at reducing that number. Since less units require nodes now, it might not be a bad idea to go back to the earlier 240.
@TLC
- I checked all city names for extra spaces and there are none of those left now.
- Two lizardmen. Nice to see what AI offers for the other.
@Klyden
- Redeployment for the bird units is problematic when it eliminates the need for ships... It will probably have to go.
- I'm going to make Centaurs upgrade to Griffins and turn the latter into an offensive unit. My current, tentative stats are 8.3.3 ignores movement penalty on mountains, hills and swamps. However, this unit would be very high in the tech tree so it may not help at all with the cents as the player doesn't have any of them left when he reaches the Griffin. I'll have to reconsider this a bit more.
- Wizards will probably end up as 3.5.2 units with 10 shields shaved off the pricetag.
- Rushing wonders with great leaders has been disabled in C3C. Only scientific leaders can rush wonders. Great leaders can rush other stuff though. Or was it a sci leader you had?
- Nice to see the Warrior Monks in action. It would be interesting to know if their stats feel right.
@Everyone
Thank you again for your activity. I have found it hard to keep up at times and that's definitely a good sign.

I will probably release a tweak patch next week, but it's still uncertain.