Master of Myrror Fantasy Mod 2.0

Great news! Looking forward to it.
 
Drift said:
I've lightened the color scheme numerous times and I believe that the last time was final. As for making an alternative, bright terrain, I'll think about it. I'll have a look at it during the next few days. It's not out of the question, but I'd like to get the 2.0 off my back as quickly and with as less work as possible.

Edit: I tested the bright terrain quickly and I like it as well as an alternative. 2.0 will include a brighter terrain. (roughly as bright as regular Civ3 terrain) :)

You are a God among men ;) Anxiously looking forward to the final release.

Jebus
 
*Cough* Ahem... I'm not someone who easily hands out compliments through the Internet. In my opinion it's very difficult to tell if such kind words are truly sincere.

That said I feel it would be a shame not to mention how appreciated your mod have been Drift. Three of my friends recently bought second-hand copies of the game because myself, and others, have heartily recommended this mod. As far as I know you have created the foremost tribute to the golden oldie Master of Magic.

My hat goes off to you Drift. Through a considerable sacrifice of personal time you've created a solid strategy game that's able to stand on its own legs, with minimal support from the original CIV III mechanics. You've put the invidual creations of the community, though brilliant on their own, into a greater whole. Your continued and dedicated efforts to perfect your mod puts many of the large game developing companies to shame.

On behalf of myself and my friends I thank you for sharing this mod with the world. I hope when you look back at the time you spent on the project that you will feel that it was time well spent.

(This does of course not mean that I think any less of any of the other mod projects presented in this forum. It's just that me and my friends are still hoping for a sequel to Master of Magic, the game that devoured much gaming time indeed, and this mod comes pretty darn close.)
 
@Wauthan

That has to be the most touching piece of feedback I've ever received. It's things like this that keep us modders going. Thank you. This moment will be one of those I'll remember when I think back on Master of Myrror in the future.
 
I have downloaded all this stuff and did what the instructions said. I still cannot get it to run. I get messages saying there are missing files etc. I don't know what else to do that I have not already done. I would really appreciate a copy of it on a cd to load on my system if anyone would be kind enough to do that. I have blank cds if that is a problem I would gladly mail some to whomever would deign to help me out. :(
 
Welcome WhiteDoberman

I too had this problem and then DL'ed the file again ... in fact with some mods I've had to DL a couple of times before a got a 'pure' copy ...

Then I used a programme called GetRight which is free (search google) and it allows the DL to be resumed after dropouts ... maybe this will help

The other option is to inform us which files are missing

Hope this helps
 
I will run it again and write down the missing files and post it. I am using Internet Download Manager. For some reason the file is missing 5mgs. I don't know why......... :cry:
 
Instead of 166 mg it is only getting 165.705 which is leaving .295 unaccounted for. It gives me different error messages but here are 2 of them

"art\advisors\TA_all.pcx"
art\units\shadowdemon\balrogvictory.flc

I hope this tells you something
 
@WhiteDoberman

I'm sorry to hear that you have trouble getting the mod to work. It seems that for some reason the download becomes corrupted. Do you have an access to a broadband and a cd-burner somewhere?

Also, if I get the 2.0 final released during the next few weeks, you'll have to download the whole thing again if you are planning to upgrade. So, I really have to suggest you to wait a bit for the final version to be released and then try to get someone to download if for you or use a download manager like getright. Hopefully it'll work out some way.
 
I have a cd burner but no broadband. Nothing I downloaded worked except for the title page file. It is quite lovely I might add. Suitably dark and brooding. I love it.
I guess I'll wait if I must, unless someone takes pity on me and sends me MoM 1. somehow.......... :mischief:
 
I downloaded "Get Right" and installed it.. When I used it to try and download the MoM 1. I got the same results again.........not 166mgs but 165.705mgs which means some of the file is missing from the get go.........so it's not me being a dumb fem........
 
@WhiteDoberman

The file size I mention in the download isn't an exact figure. I should've picked that up from your earlier post already, sorry.
 
@WhiteDoberman
Did you try installing the new download of MoM ... it may have fixed your problem ...

If not can I suggest that you try DLing another mod and see if you have similar problems ... if so post a question on the Computer Talk subforum in the Colosseum section of CFC

Regards
 
Well, i was invading Ungor's island using a lot of Dragon ships, and i loaded a Spirit of the forest in 1 ship; tried to unload it into enemy territory and my Civilization game crashes :cry: And i didnt save the game :lol:

So maybe this is a bug or my computer?

Also, The Forest spider doesnt have any sound.

By the way, this is the best mod i've ever played :goodjob:

Good job Drift
 
I would not venture to comment on why your computer crashed, :rolleyes:
but I will say this, "It pays to save". Saves you from pulling out your hair sometimes! :mad:
I have a *****y computer which desparately needs an upgrade so I have had my share of problems. :nuke:
 
heheheh yeah it really sucks when game crashes and dont save a game. But is ok to me i always like restarting a game.
 
@Hellbound

That's a known bug and because of it, I've turned off relocating spells to ships. However, I had forgotten to check "transports only foot units" on couple of ships making it possible to place spells on them.

Thank you for the bug report!
 
@ Hellbound

If autosave is active it should be saving every turn I believe.
 
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