grumbler
Prince
Drift said:I've just corrected all the bugs mentioned so far for 1.01. I'll probably release it Thursday so all suggestions and bugfixes are still welcome.
I noticed that the cp says the Spell of Doom is a minor spell, while in fact, it is a great spell.
Drift said:Or are the death mages too strong? Klyden had very dominating death mages, but ChaosLord had them somewhat weak. Psyringe's late beta game has strong death mages.
I'd like to ask people who have played the 1.0 to post a quick mention about the way death mages have fared in the games. Thank you.![]()
Vlad got to 4 cities, but was fenced in by me (Merlin) and Freya. Mordja and Rjak got about the same. I destroyed Vlad, then Ariel finished of Rjak; I now also took Mordja out of the game to get men (=> fishery). The top mages are me, then Ariel, then Oberic/Freya (approx. equal).
Troll Arena stays as it is in 1.0, Orc Camp stays as it was in betas but with a halved cost. It's mere 10 shields now and I am pretty sure that even though AI builds both orc camps and barracks to some cities, there are cities that wouldn't have barracks-ability if it weren't for the orc camps that are probably built to all cities. So the AI benefits from it even though it doesn't understand selling the barracks. Having barracks too is a good thing in some situations as cutting AI off from orcs doesn't remove its ability to upgrade troops and train veterans for a period of time.
Sounds good.
