philhellenismos
Chieftain
- Joined
- Nov 17, 2014
- Messages
- 55
So here I'd like to post me some civilization Ideas, and see what you guys think about them, as well as the potential balance worries behind my upcoming conceptualized civilizations.
Mods Conceptualized high on the Queue List / Mods Postponed
Mithridates VI Eupator's Basileia tou Pontou - CHOSEN AS NEXT PROJECT
Mithridates's Pontos is a conquest-oriented civilization, utilizing barbarians and city-states to gain an edge.
Proposed UA - Champion of Anatolia
Proposed UU - Thureophoroi:
Kirima Sharo's Fleur de Lapin - RELEASED
A civilization based on expansion and wide play, Fleur de Lapin's well suited to Liberty play.
Proposed UA - Frugal Specialist
Proposed UU - Blue Collars
Proposed UB - Scholarship Fund
Leukon I's Basileia tou Kimmerikou Bosphorou
A civilization based on growth and trade, the emphasis is on the Bosphoran grain trade
Postponed due to Leader Scene difficulty
Proposed UA - Fertile Peninsula:
Proposed UU - Thureopherontes Toxotai
Proposed UB - Sitoboleion
Kallipolis under the rule of Basileus Philosophos
A semi-OCC civilization that runs entirely on Great People.
Proposed UA - Idealist Politics:
Proposed UU - Polymath
Proposed UB - Akademia
Shambali Monastery led by Zenyatta - RELEASED
A religious civilization with a militaristic benefit, Shambali Monastery is well-suited towards aggressive usage of religion, particularly the religious units.
Proposed UA - Enlightenment
Moriya Kingdom led by Moriya Suwako
A growth civilization with a religious bent, the Moriya uses native faith to enhance growth, while not shirking from foreign religions.
Proposed UA - Native Faith
Wadiya led by Aladeen
A tightly controlled civilization, Wadiya involves a patriotic steady push against its enemies, symbolized by its effigies to its Admiral General.
Proposed UA - Admiral General Aladeen
House Harkonnen led by Vladimir Harkonnen - RELEASED
A ruthless house, the Harkonnen are driven by its exploitative system of slaves and low wages to maximize their profit. To back it up, the Harkonnen have slow but tough armor divisions that will lay waste to its enemies.
Proposed UA - Calculated Brutality
Mods Conceptualized high on the Queue List / Mods Postponed
Mithridates VI Eupator's Basileia tou Pontou - CHOSEN AS NEXT PROJECT
Mithridates's Pontos is a conquest-oriented civilization, utilizing barbarians and city-states to gain an edge.
Spoiler Unique Components :
Proposed UA - Champion of Anatolia
- City-States at least friendly to Pontos within 10 tile's distance from either a Pontic City or a Pontic General grants Pontos a military unit when Pontos enters war.
- Pontic Great Generals spending a turn within the boundary of a city-state increases influence with the City-State by 40. This is triggered only once per Great General.
- First 3 Citadels grant the nearest Pontic city access to special units available only to Pontos.
Proposed UU - Thureophoroi:
- Replaces Spearmen.
- Slightly more expensive
- Has +1 Movement and double Flanking bonus.
- Replaces Temple.
- Costs only 1 Maintenance.
- Grants a city 2 Culture and 10 Experience to trained units if built on a city settled by Pontos.
- Grants 1 Local Happiness and Faith if built on a captured city.
Kirima Sharo's Fleur de Lapin - RELEASED
A civilization based on expansion and wide play, Fleur de Lapin's well suited to Liberty play.
Spoiler Unique Components :
Proposed UA - Frugal Specialist
- First building purchases per city are free.
- Cities working a specialist type receive Great People Points and Yields according to the specialist type.
Proposed UU - Blue Collars
- Replaces Settlers and Workers.
- Trained at Settler cost and freezes city growth while under production
- Inherits both the Settler and Worker's abilities.
- Ignores Terrain Costs.
- May build Fishing Boats, work 50% Faster, and provide additional production when clearing Jungles and Forests.
Proposed UB - Scholarship Fund
- Replaces Bank.
- Loses the base flat Gold Yield and costs 2 Maintenance instead but retains the Gold multiplier and the Trade route bonus.
- Merchant slot is replaced by a Scientist slot.
- Boosts the Great People generation of the city by 25%.
Leukon I's Basileia tou Kimmerikou Bosphorou
A civilization based on growth and trade, the emphasis is on the Bosphoran grain trade
Spoiler Unique Components :
Postponed due to Leader Scene difficulty
Proposed UA - Fertile Peninsula:
- Cities gain food whenever a farm is built on its workable radius.
- Cities with wheat resources convert one such Wheat tile into a Prized Wheat tile, a unique luxury.
Proposed UU - Thureopherontes Toxotai
- Replaces Composite Bowmen.
- Has a combat strength of 12/9.
- Starts with Cover I Promotion.
Proposed UB - Sitoboleion
- Replaces Granary.
- Increases the trade route range of both land and sea routes by 25%.
- Increase Gold yields of Wheat by 1
- Causes trade routes both incoming and outgoing to generate 2 more Gold.
Kallipolis under the rule of Basileus Philosophos
A semi-OCC civilization that runs entirely on Great People.
Spoiler Unique Components :
Proposed UA - Idealist Politics:
- Cannot train Settlers, but can annex cities. However, Collective Rule will instead give the Polymath Great Person rather than a Settler.
- Great Peoples generate 100% Faster. When a Great Person is generated, there is a 66% chance that it will be a Polymath, while 33% of the time it may be a Great Person of the same class that is unique to another civilization, unless there aren't any Unique Great Person of the said class which in case it will be a Polymath.
- +1 Yield for all specialists, and +3 Yield for all Great People Improvements.
Proposed UU - Polymath
- Replaces All Great People, although for database purposes it will replace Great Scientist.
- Has the one-time abilities of all default Great People, but 25% Stronger.
- May build any Great People Improvements.
Proposed UB - Akademia
- Replaces National College.
- 3 Scientist Slots
- Causes all Specialists to yield 1 Culture.
Shambali Monastery led by Zenyatta - RELEASED
A religious civilization with a militaristic benefit, Shambali Monastery is well-suited towards aggressive usage of religion, particularly the religious units.
Spoiler Unique Components :
Proposed UA - Enlightenment
- May choose a Reformation Belief immediately after founding a religion.
- Religious Reformation Policy instead Strengthens Holy Sites, converting them into a unique Holy Site that provides increased Faith and Culture as era passes.
- Replaces Gardens.
- Provides 2 Faith and Science.
- Missionaries purchased by the city gains the Special "Orb of Harmony" Promotion, granting adjacent allied units increased healing, while causing military unit stacked with the unit March Promotion.
- Inquisitors purchased by the city gains the Special "Orb of Discord" Promotion, reducing adjacent enemy units' combat strength, while also reducing healing rate of an random adjacent enemy unit.
- A unique unit available only to the Shambali Monastery, the unit must be purchased with Faith and is unlocked after Theology.
- Combat Strength scales with Era, and receives bonuses from Faith output of the empire.
- Gains charges when spending a turn not moving at all, for a maximum of 4 charges. For each charge, the Monk unit gains 25% Attack Strength. This charge is lost when the Monk attacks.
Moriya Kingdom led by Moriya Suwako
A growth civilization with a religious bent, the Moriya uses native faith to enhance growth, while not shirking from foreign religions.
Spoiler Unique Components :
Proposed UA - Native Faith
- +1 Faith to Oases, Swamps, and Lakes.
- Foreign religions with at least 1 Follower in a city grants 1 Local Happiness. Foreign religions that are the majority religion in any Moriya cities grant Moriya Kingdom 3 Global Happiness.
- Replaces Shrine.
- Provides 1 Faith and 1 Culture.
- Grants Food output equal to the faith output of the city. However, food output from this effect is capped by followers of your religion/pantheon.
- Replaces Spearman.
- Gains faith when killing a unit.
- Gains a special promotion if trained in a city with Iron developed.
Wadiya led by Aladeen
A tightly controlled civilization, Wadiya involves a patriotic steady push against its enemies, symbolized by its effigies to its Admiral General.
Spoiler Unique Components :
Proposed UA - Admiral General Aladeen
- Spy effectiveness is reduced by 50% in all cities.
- 20% Combat Bonus when fighting within 2 tile radius of an Aladeen Idol.
- Unlocked at Construction.
- +1 Production and Culture.
- +1 Culture for each adjacent Aladeen Idol
- Costs 1 Maintenance.
- Cannot be trained normally.
- Granted for free every time Aladeen enters a Golden Age.
- Fights more effectively near the Capital.
- +2 Local Happiness when garrisoning a city.
House Harkonnen led by Vladimir Harkonnen - RELEASED
A ruthless house, the Harkonnen are driven by its exploitative system of slaves and low wages to maximize their profit. To back it up, the Harkonnen have slow but tough armor divisions that will lay waste to its enemies.
Spoiler Unique Components :
Proposed UA - Calculated Brutality
- +1 Production towards all Luxury Resources.
- Capturing a city grants a Slave unit, triggered once per city.
- Replaces the Tank.
- Available at Nuclear Fission, and does not go obsolete.
- -2 Movements, but ignores Terrain Costs.
- 95 Combat Strength, and +25% Combat Strength when attacking.
- Replaces Workshop.
- Grants a free Slave Worker when produced.
- Slave Workers work 100% Faster, but can only improve tiles 4 times before it disbands.
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