MatrixTheKitty
Skitty
Hello everyone! This is my first ever hosted SG. I was going to wait until IO4 and SGOTM11 were done before starting this, but, with IO's computer being dead again and Brian being away until the 18th, I don't feel like waiting with Civ V around the corner.
So, on to business..
Settings:
Leader:
The idea here is that playing Sumeria with an ORG leader nets us early 45-hammer courthouses. A quarter of the price of normal ones! Because these things are so cheap and early, we're going to build them everywhere! Yes, even the capital
I'm not going to put any strict restrictions on what victory we can achieve, though I would reccomend against Domination, as we could end up in a situation where we go over the Domination limit while some cities don't have/are still building Ziggurats. Also, being CHM does nudge us towards war a bit with its XP bonus, though I chose CHM because I think it is quite versatile. Even if you don't war much, the happiness bonus is always welcome no matter what you're doing. I would also reccomend against Culture because both IO4 and SGOTM 11 were Culture games
I'd like to do something different. Probably involving war. Mainly because I'd like to learn better how to do it. I'm not very good at it - this is why the variant is so light, and why the difficulty is Monarch.
- Must build a Ziggurat in every city before winning. Even the capital.
- Must beeline Priesthood immediately after the basic techs.
- In new cities we must build a Ziggurat immediately, once we are able to.
- All cities reaching size 6 must assign its Ziggurat a master spy (spy spec). This does not prevent us from using spy specs in cities before that size.
- Must switch from research to espionage after Priesthood and Alphabet and switch to stealing techs.
- Settle all Great Spies in the capital, except for one for Scotland Yard.
- Conquest Victory.
So, here is the start:
And the save:
The Save
So, who wants to come get addicted to ziggurats?
Discussion:
So, the only food resource we apparently have is a plains cow
though we do have a bunch of FPs, so maybe that makes up for it. But there are also three elephants... If we SIP we only get one, if we move NE we get two elephants. However we would not get all three floodplains right away, we'd be settling on one, too, and we'd be one away from the coast. At least I think we would. That sure does look like a coast to the north of our warrior.
The blue circle, I don't know, maybe we could move the warrior N and see if that is indeed a coast and if there's any seafood near those elephants.
If we move E onto the plains hill, we get to be on a hill, get all the FPs and two elephants, but we would no longer be on a river, and we would have one less river tile in the BFC.
We've also got that gold over there, probably good for a second city, though we'll have to check out what else is there.
Roster:
Matrix
happyturtle
Mikehendi
Beorn
kolokol
IO
Kutzov
So, on to business..
Settings:

Leader:

The idea here is that playing Sumeria with an ORG leader nets us early 45-hammer courthouses. A quarter of the price of normal ones! Because these things are so cheap and early, we're going to build them everywhere! Yes, even the capital

I'm not going to put any strict restrictions on what victory we can achieve, though I would reccomend against Domination, as we could end up in a situation where we go over the Domination limit while some cities don't have/are still building Ziggurats. Also, being CHM does nudge us towards war a bit with its XP bonus, though I chose CHM because I think it is quite versatile. Even if you don't war much, the happiness bonus is always welcome no matter what you're doing. I would also reccomend against Culture because both IO4 and SGOTM 11 were Culture games

I'd like to do something different. Probably involving war. Mainly because I'd like to learn better how to do it. I'm not very good at it - this is why the variant is so light, and why the difficulty is Monarch.
- Must build a Ziggurat in every city before winning. Even the capital.
- Must beeline Priesthood immediately after the basic techs.
- In new cities we must build a Ziggurat immediately, once we are able to.
- All cities reaching size 6 must assign its Ziggurat a master spy (spy spec). This does not prevent us from using spy specs in cities before that size.
- Must switch from research to espionage after Priesthood and Alphabet and switch to stealing techs.
- Settle all Great Spies in the capital, except for one for Scotland Yard.
- Conquest Victory.
So, here is the start:
Spoiler :

And the save:
The Save
So, who wants to come get addicted to ziggurats?
Discussion:
So, the only food resource we apparently have is a plains cow

The blue circle, I don't know, maybe we could move the warrior N and see if that is indeed a coast and if there's any seafood near those elephants.
If we move E onto the plains hill, we get to be on a hill, get all the FPs and two elephants, but we would no longer be on a river, and we would have one less river tile in the BFC.
We've also got that gold over there, probably good for a second city, though we'll have to check out what else is there.
Roster:
Matrix
happyturtle
Mikehendi
Beorn
kolokol
IO
Kutzov