Matrix1 - Ziggurat Addiction

but didn't we have a "must build ziggurat first" rule?

Just for clarification: Are we allowed to settle more cities before priesthood? That conflicts with the "must immediately build zig in new cities" rule.

Hmm, I guess that one was a little ambiguous. There. I added a "once we are able to" to the end of that. So, we can build cities before Priesthood. Once we get Priesthood we better not be in the middle of building really important things because we will have to immediately start on zigs.

Anyways, as for our wonders, I think we will want to do some chopping to get them out in a timely manner. And if every single commerce we get will double itself when converted to EP via scotland yard, then okay, cottages are looking a lot better now. Can only get better with time: cottage growth and introduction of more EP multipliers.
 
Okay, so it doesn't look like anyone else is going to be joining the game.

The roster is:

MatrixTheKitty
happyturtle
Mikehendi
Admiral Kutzov

with IdiotsOpposite as a possible late joiner after he gets a new computer.

While discussing ahead is fine, it is imperative that this game get started. I'm going to go ahead and move the warrior NE...

Spoiler :
Civ4ScreenShot0121.jpg


Well, no seafood up there.

So, I'm fine with settling N like Mikehendi suggested and Kutzov agreed to, but what about happyturtle? You haven't said anything since your first post.
 
1N looks good to me. Downside is waiting 1 turn to settle, but I think the Ivory outweighs that.
 
Hey guys just saw this thread... got room for one more?

In all this time I have never ran an EE, its about time I learned, and this game sounds like it could be a lot of fun:hammer:

My 2cent - Moving 1N cost a turn in exchange for 1 ivory, which is basically a grassland hill (+north looks a little too brownish for my taste), I don't think its worth it.

My suggestion would be SIP; BW->Mas->Myst->AH->AH (the specials are not too great in this case)
Chop GW+SH, with Ziggs being first build you're really nerfing yourself with no borderpop and delayed grannery so SH is well worth diluting the GP pool IMHO
 
Then we are agreed. 20-15-15 for the first three sets, then straight 10s?

I think that's a bit on the short side for epic, but I'm willing to go with it if the rest don't mind.

Hey guys just saw this thread... got room for one more?

In all this time I have never ran an EE, its about time I learned, and this game sounds like it could be a lot of fun:hammer:

My 2cent - Moving 1N cost a turn in exchange for 1 ivory, which is basically a grassland hill (+north looks a little too brownish for my taste), I don't think its worth it.

My suggestion would be SIP; BW->Mas->Myst->AH->AH (the specials are not too great in this case)
Chop GW+SH, with Ziggs being first build you're really nerfing yourself with no borderpop and delayed grannery so SH is well worth diluting the GP pool IMHO

Are you kidding? The cow tile is at least twice as valuable as any other tile in the bfc, both in yield and set-up time! And while Ivory is only "just" a grass hill, it also gives 1 happy, some much needed commerce, AND they are improvable before BW.

While a monument indeed is a must-build, granaries can wait a bit if there's other important stuff to do.
 
I noticed three things in this game:
- You have 4.5 players and the game is an embryo still
- It's CIV Monarch which I can handle
- AK has signed up

So this gentleman would like a shot at partaking in these endeavours. I have not played any CIV outside of a few single player games but I was a proficient C3C player and the skills mostly transfer well (I found my first game, Monarch level, to be just right). I am very available for the next weeks, eager to discuss, debate and learn from a SG like when I was young in C3C. I really wanted to get my civ mojo going again in prep for Civ5 and this looked perfect.

Room for one more idiot?

PS: regarding the game, I opened it, did your same warrior move and saw the gold (hidden to the E-SE). That makes a good case for a city to be built along the coast so I suggest moving 1NW rather than 1N, which would still keep our claims on the :) from tuskers and give us a potentially good backroom gold digger.
 
The gold wasnt hidden, we saw it right from the start. It's too far away for our capital to reasonably have it in the BFC, but nicely in range for a second or third city, depending on where we want to settle first.

Anyways, in.

Team so far:

Matrix
happyturtle
Mikehendi
Beorn
Kutzov

IO on hold
 
Are you kidding? The cow tile is at least twice as valuable as any other tile in the bfc, both in yield and set-up time! And while Ivory is only "just" a grass hill, it also gives 1 happy, some much needed commerce, AND they are improvable before BW.

Let me clarify: Cow is a good tile but I was talking in terms of getting the wonders. For an EE GW is an absolute must! I think farming a floodplain + working 2 forsted grassland hills and chopping is faster than working cow+ivory. AH->Mas->BW I think is close (i'm not one to calculate it) but no way AH->Hun->Mas->BW is faster.

I fear you lose SH and a small chance of losing GW going with the improved tiles approach rather than chopping - but I never! go for these wonders so maybe I'm being paranoid:confused:

The cow tile is not twice as valuable as a farmed floodplain. Cow is worth 48 vs 44 for the floodplain (10-6-4 rule)

As for the :), you wont need that untill pop 7;)


While a monument indeed is a must-build, granaries can wait a bit if there's other important stuff to do.
Ok, this is a mistake. Granaries are the best building in the game and should always be either first or second build in any new city. Otherwise it takes a long time for the city to work enough tiles to contribute to the empire


Well, what level do you usually play at?

I play immortal, I know how it works but have never actually tried running an EE
 
Let me clarify: Cow is a good tile but I was talking in terms of getting the wonders. For an EE GW is an absolute must! I think farming a floodplain + working 2 forsted grassland hills and chopping is faster than working cow+ivory. AH->Mas->BW I think is close (i'm not one to calculate it) but no way AH->Hun->Mas->BW is faster.

I do think that your way is faster. However, after the GW is built, we have a total of 1 improved tile in the capital, and that is a lousy farmed FP.

With my proposal, we will get the Great Wall +/- 2000BC, give or take a few 100 years, which is safe enough IMO. But more importantly, our capital will be far more developped after building the great wall.

I fear you lose SH and a small chance of losing GW going with the improved tiles approach rather than chopping - but I never! go for these wonders so maybe I'm being paranoid:confused:

I admit that with my approach we won't get both SH and GW. If we want both we need to chop. We probably need to chop SH first, or we risk losing it. That means we only have 1/3 chance for a great spy, and a great spy is VERY important for our variant. Let me explain:

By the time we get our first GP (50 turns after GW, less if we run a zig spy, which we should), we will have researched all techs allowed. We are forced to put the EP-slider up as high as possible (or collect gold). This means, every point of commerce will be converted to 1EP. Those EP will eventually become our research, as we steal techs with 'em. That means, that having a Great Spy create scotland yard, is the same in our variant as GETTING OXFORD FOR FREE!

I don't see how free monuments being more important than that.


The cow tile is not twice as valuable as a farmed floodplain. Cow is worth 48 vs 44 for the floodplain (10-6-4 rule)

That might be true later in the game, but early in the game, when building workers and settlers, tile yield is all that matters. A cow contributes 4 shields, a farmed FP 2.

This still holds up for wonders, although somewhat less. Food and (a little bit less) hammers are now split towards different goals, but still a cow contributes 4 yield (1 to growing, 3 to building wonder), a farmed FP only 2.

This difference gets even bigger if you count setup time, (which we should). In the less time 2 FP's are farmed, 3 recourse tiles can be improved! And we will be size 3 to work them.

As for the :), you wont need that untill pop 7;)
Which we will reach soon enough. I assume we will not whip (much) in such a low food capital.


Ok, this is a mistake. Granaries are the best building in the game and should always be either first or second build in any new city. Otherwise it takes a long time for the city to work enough tiles to contribute to the empire

IMO, It takes too long to setup so early in the game

I am aware of how great granaries are. If you have like 4-5-6 cities already, it usually is best to do the standard monument-granary-specialization build order.

Granaries have quite a long setup time though (grow to size 4 --> whip or High-hammer tile it out or some combination building half of it and then whip@size 2) Early in the game though, workers and warriors/military are often needed much more. Do you always build monument-granary first in your 2nd city???


I play immortal, I know how it works but have never actually tried running an EE

The same for me. Please note I'm not attacking you personally, I find it very interesting how our views differ so much and am enjoying this discussion :)
 
@kolokol: Immortal, eh? Alright, in.

Matrix
happyturtle
Mikehendi
Beorn
kolokol
Kutzov

IO on hold

So, we've got six players, with a possible seventh on hold. I think this is enough. The order shown is the roster unless you guys wish to have different placement.

Anyways, with the clarification on the ziggurat building rule, we can build monuments first in cities before we get Priesthood. But again, once we get it, zigs everywhere immediately.

The "Scotland Yard = Free Oxford" argument definitely gets me. I've always found Scotland Yard to be funny. It has a modern-day skin, regardless of when you build it.
 
The "Scotland Yard = Free Oxford" argument definitely gets me. I've always found Scotland Yard to be funny. It has a modern-day skin, regardless of when you build it.
Me too. I've always wondered how many serfs it takes to make mirrored glass.

Playing tonight Matrix?
 
I don't know, the group hasn't entirely agreed on a plan of action. Going in without consensus seems dangerous to me. Of course, we can't sit around trying to reach said consensus forever, but I'm willing to wait a little longer.
 
The majority wants to settle 1N, which looks sensible but loses 1 turn.

If we are to get our hands on both wonders, we'll need all the chops and all the turns we can grab, which is an argument for settling in place. There are forests to the south of the bfc that could use an axing, too. My 1NW suggestion fails to grab cows - my bad - so I'd change to favor SIP if we go for both wonders... I like playing it close to the chest so kol's SIP gets my support.

If we only go for GW, however, we can afford one turn and we don't need as much chopping. The time we invest into better worker actions and earlier expansion could be worthwhile and compensate for the loss of SH. If the consensus is to skip SH (which seems to be the logical conclusion of the "free oxford" line of thinking: Matrix, Mike and AK), then go 1N.

happyturtle can still swing the vote, otherwise there seems to be a majority.
 
Firstly, I get my computer on the 18th, so just add me in last. No way that six players can go through in five days, right?

Second, I support 1N because I don't feel Stonehenge will be necessary, and might slow us down, while GW is important in the extreme.

My $0.02.
 
Me too:) And our views aren't that far from each other

note; I was never arguing for ignoring the cow tile more than 45ish turns i exchange for both wonders and certainly not while building settlers

So yeah, I'm on board skipping SH, AH first.

I still favour SIP but am ok either way. I just think the upper three tiles are brown (one is for sure) and the second jumbo makes almost too much production for a bureau-cap (I take it we agree cottaging the capital). We already have 3 hills, 1 jumbo, plainscow

PS. The second city I guess is the exception, otherwise as a general rule always monument+gran first and preferably gran first if there is a couple of good tiles in the inner ring.
Its possible Im overvalueing it:dunno: maybe thats also why I consider expansive the best trait:mischief:
 
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