max harmony healing per turn

Sal

Warlord
Joined
Jul 21, 2013
Messages
108
Location
UK
Ok so there is a technology that give +10 healing in miasma, there is an affinity bonus that gives +5 in miasma, there is a wonder (drone complex I think) that gives +10 healing in friendly territory and there are unit upgrades too.

Do all these things stack? Are there any other bonuses I missed? I was wondering what the max healing per turn for units is that people have got with harmony?
 
Let's see, you start with a base 10 hp healed per turn.

Tissue Engineering gives you +10 everywhere
Alien Preserve has a building quest for +5
Organ Printer (Supremacy 8) has a building quest for +10

Harmony 6 gives you +5 in miasma
Alien Hybridization gives you +10 in miasma

Drone Sphere gives +10 in friendly territory

Tacnet Hubs grant an automatic +5 heal to friendlies in their AoE
Nodes grant an automatic +20 heal to adjacent friendlies
Upgraded Aegis units (Purity 14/12) grant an automatic +10 heal to adjacent friendlies
Apostles (Supremacy 11 Soldiers) can be upgraded to grant an automatic +10 to adjacent friendlies

And then there are a few unit specific healing bonuses like the Marine/Gunner +5 HP per turn upgrade option.

That's all the healing bonuses I've found. I know the passive healing bonuses stack, but I have no idea if the automatic heals (which happen even if the unit acts during the turn) stack with each other. The maximum healing (assuming no stacking autoheals) for a pure harmony strategy is 75: 25 anywhere + 15 in miasma + 10 in friendly territory with the Drone Sphere for a Marine (+5) standing next to a Node (20).
 
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