Maximizing forest tiles on a random map

Is there a chart somewhere deep in My Computer>Civ 5 or is that just you using your common sense Ellye?
 
Just trying to make sense of what I've read about those options.

It seems that the older the world, the flatter it is. Since less mountains = more space for forests, we want it flatter, so older. But this one probably doesn't matter much.

It seems that dry worlds tend to have more deserts and plains, so we want it moist, for more Forests and Jungles.

But Moist plus Warm results in Jungles (and naughty jokes), so we probably want it Cold instead.
 
You want

Cold or Temperate + Wet + 4 or 5 Billion years + Low sea level.

Low sea level = more land for forests
4 or 5 billion years = less mountains, more land that can have forest
Cold or Temperate reduces risk of jungles
Wet increases Forests, Jungles (now ruled out due to cold climate) and Marshes.

Also if the land is flatter (5 billiuon years) it increases chance of marshes due to the fact that a marsh can't be put on a hill.
 
Actually, I'm looking for more things to chop for working towards the Paul Bunyan achievement. :)
 
It would be really great if forests/jungles would spread randomly on adjacent tiles every now and then (liked in previous Civ games). Later in the game you could grow them with a worker unit (perhaps after the discovery of Civil Service) :)
 
Thanks, I'll have to check it out :)

Though, it would be perfect if Firaxis adds tree growth to the game via patch at some point.
 
I started to use the mod for tree growth but I found it to powerful. Maybe if it was tweaked to reduce the frequency of the trees spreading it would work ok.

I want to know why we can't plant forests like we could in civ3. If you made it take a long time then the opportunity cost would balance the power of chopping for 20 hammers.
 
I might be mistaken here, but I belive it is Old, Cold and Moist for the most Forests.

You want

Cold or Temperate + Wet + 4 or 5 Billion years + Low sea level.

(...)

Someone else's thread may not be the right place, but since your saying the above I have to ask.

Where can you change those settings in CiV? Maybe I'm missing something, but in the advanced setup I don't see these options. Neither is it mentioned in the Manual.

edit: nevermind, I've found the answer...:sleep:
 
J
But Moist plus Warm results in Jungles (and naughty jokes), so we probably want it Cold instead.

Do like 'em young, hot, and wet too? :p

I see quite a few forests even in arid and cold. This makes sense because places like Canada and Siberia support heavy forest cover with rainfalls (~450mm) that would produce semi-desert at low latitudes.
 
Iroquios Mohawk Warriors + Spearman + Forests > Greek Hopolites + Greek Companion Cavalry

I just got done denying a Hoplite/CC rush. I was playing a Standard Map/Normal Speed Continents map with Raging Barbarians, and those barbs sorta wore me out. But I fought them through and won. When Alexander went hostile, I was a little worried. But I dug deep, kept my composure, and prepared for an imminent war. The first wave of Hoplites /Archers really took a toll to my forces, I saw 7-8 troops (I had 2 MWs and a spearman) moving in, I thought I was toast.

Alexander's first mistake was splitting his units. There was a huge forest in between our borders, so it took a pretty long time for them to come down, and allowed me to move my units with my roads and forests (which as Iroquois, moving in forests have double movements in friendly territory) to move in defensive positions. He targeted both of my cities simultaneously, but I brought my forces into my second city and quickly destroyed them. When my two MW was destroyed, I preparing to lose this war. I managed to snag enough money to buy another MW. When Alex's forces laid thin, he tried to retreat into the forests, where my expanding military mopped them up.

Alexander's second mistake was not giving up with his chips are down. I tried aggressively to stop this war, offering equal peace. He must've thought he had more troops than I did, and sent 5-6 CC/Hoplites down to my borders. This time, he targeted my capital, which helped greatly in his demise.

After his second wave I negotiated an even peace treaty. I lost a lot of my troops, but I ended up with twice as much troopage as I started with, 2 :c5unhappy: (because I expanded between the two waves of enemy forces, but in my defense, if they are going to be mad at me, at least they are alive to do so!

Had I chopped, I wouldn't have had that x2 :civ5moves: to move between my cities quickly, and the last of Alexander's units would've got away. His rush was an epic fail, and the forests in my territory contributed to the Iroquois' success.
 
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