Maximum Gol

iv started a new game on conquests and am going to implement everything said here. Near my 3rd town i have suger and spices, whats the best way to improve the ground with these. Irrigation?
 
It depends. As long as you're in Despotism, it depends. Any tile producing 3 or more food, gold or shields gets one skimmed off the top by the "Despotism penalty." Take a look at each of the tiles and see what it's producing. What you want to avoid is investing worker turns for no payback. Example: if you have a grassland (2 food) and irrigate it (+1 food), you get 3 food. Then the despo penalty kicks in (-1 food) and you're back where you started. There are some pdfs in the reference section that you can print out and they'll show you the terrain values.

The Reference section: http://www.civfanatics.com/civ3/reference
 
thanks, im researching monachy right now and im going to convert to that as i didnt like the war penalty in the republics, and as far as i know monarchy doesnt have this?
 
1. I also recommend CxxxC spacing, but settling according to terrain should come first in mind.
2. You *can and should* build wonders in your games when you play peacefully, or will play peacefully for an era. If you plan to "warmonger" or go and beat up the AIs, then building wonders doesn't make as much, if any, sense, with a few exceptions. You can probably safely assume that those who don't build wonders almost never play peacefully and plan to do so even less.
 
iv been using CXXXC, more because of terrain than anything but iv filled up the space i have available so im likely to be at war for quite a few years now. My plan is to use monachy untill i have control of my continent then switch to republic as i build to invade the other continents.

This is my current save, am i setting the cities out right? (this one is in conquests)
 

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Okay I took a glimpse at the save.

Here are some of my observations
- Your cities have 5 content citizens by default. I guess this ~Warlord difficulty?
- You hooked up your luxuries. Good.
- Your cities are spaced better. I haven't reviewed the exact placement though.
- You have Victory Point locations on. If you wish to learn the game, I recommend off-ing this.

If I may offer my advice / critique, here it is:
Spoiler :
a) Wonders. Just remember the Pyramids is worth 10 swordsmen... Which would you prefer?
Besides, the best time for a granary is early game, and you are building Pyramids when
you're 3 turns from Monarchy. Most games just need 1 granary, for a worker / settler pump.

b) You are sending units to a barb camp. It's best if you stack them, not "march in a parade".
If you send units "as a parade-line", they get more time to heal wounded units. Try "stacking" more.

c) Wealth. I dunno if this is intended. But never build wealth. Easy & good rule.
Especially, why build wealth if you are planning to go to war = units?

d) Workers. !! More !! :)

e) You have spearmen. I'm strongly against spearmen below Monarch difficulty.
The AI is ... well, helpless at these difficulties. AIs can't really attack much at all,
they send 1-2 units max. Spears should only be military police AFTER you can no longer
build warriors (warriors are cheaper MP).
Example: the AI marches like 2 archers next to some city. Send your swords, stomp the archers,
then move on to take the AI cities. No spearmen involved :)

f) You have units on goto. I understand this, but I think you should learn to avoid this.
You will learn to control units better by manual movement. And your "goto" units may act
silly sometimes.

g) Not right now, but one day you should learn Republic. It's superior for ~95% of games.
Basically, you get about double the commerce than Monarchy. Just learn to manage city
happiness and you're all set.


I'll look at the save some more later.
! Good luck !

EDIT:
I looked at the save again.
Spoiler :

h) There are trades available. Why research something when you can get it for free (Mapmaking from Carthage).
With good city management, you will smoke the AI tech-wise anyway. And unit-wise... So don't be afraid to trade.

i) The reasons the AI is considered "weak" is
- They build very little workers
- They don't manage their cities well.
- They build useless buldings.
- They make poor battle decisions.
You have avoided these :thumbsup:
Still, if you want to learn more, then learn from the AIs mistakes!

j) I think your core is built very well. Many things are improved :goodjob:
But now as you expand, you need more workers. And more units.

k) You don't need any spearmen. When you want to kill somebody:
1) establish embassies everywhere
2) declare war on target
3) bribe everyone else to kill the target too (you have techs / power / gold / everything you need)
4) target gets smoked and you gain.
5) pick next target and go back to step 2.

l) Don't WAIT for monarchy, plan for it.
- Start building units now.
- Start building workers now.
- Roads. Irrigate. Gems will be a 3rd lux if you hook it up, but you need more workers.
- Units
- Etc Etc Etc...
In fact, some people say the best way to learn the game is build nothing but units, settlers, and workers.
You'd be surprised how much this works.


And remember the art of war:
- Concentrate your attack. Spreading it out is generally bad.
- Attack with "overwhelming force". This takes practice. Victory shouldn't depend on any 1 single battle.
 
Thanks ZzarkLinux, i dont mind criticism as long is its helpfull like yours was, ill get rid of my spearmen and maybe have 1 swordsman in each border town? im not actually sure what Victory Point locations are lol?

a) the pyramids was an auto thing, i changed it when i realised
b)if you mean the warriors then they were just exploring, i see what you mean by parade line thanks
c)i put wealth on as i didnt have anything to build, there i had all my units coming from london and settlers/workers from york. bad?
e)iv just updated to republic after i wiped out mongols and spain. too early? my next attack is aimed at light pinks, cant remember which they are lol.

iv been fighting by bombared with catapult then sending in medieval infanty and the army iv made. ok? or should i use more cavalry, i think im up to knight?

Thanks for the advice and heres an updated save if anyone needs it.
 

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Well I can't look at your second save cause I don't got time. But here's some more general stuff based on what you mentioned.

Spoiler :
About Republic: The general idea is:

Republic Commerce:
- All citizens must be working roaded tiles. Pretty good so far.
- Focus on growing your cities to size 7+, as they earn more gold and unit support.
- Get the luxuries. You have 3 hooked up :)
- Once you have all of the above, you're economy is pretty much stabilized.
- Don't forget to build marketplaces (helpful when you have 3+ luxuries) and libraries.
- Don't be afraid to use the luxury slider.
- Just remember 50% science in Republic = 100% science in monarchy.

Republic Military:
- Eventually disband outdated units, they hurt support too much.
- At lower difficulties, almost all your units should be offense and workers (see below)

Republic Warmongering:
As long as you don't war for 100-turns-at-once, war wearyness can be managed, and your economy will still be better than Monarchy.
1) Peace
2) Pick a target and declare war (make alliances only as needed)
2) Blitz with all offensive units. You were making all-offense, right?
3) Take a few cities. Destroy silly AI counterattacks with offensive units.
4) Make peace for techs, gold, etc... (don't trash your reputation)
5) War weariness goes away,
6) Go back to step 1

The only thing bad about republic is you need to watch your cities, and adjust them as their happiness adjusts. You should always be doing this anyway, but some people just don't wanna do it.
I suggest:
a) Press F1 key
b) 'At-a-glance' scroll down the cities list and make sure the group on the left is the bigger / same size as the group on the right.

---------------------------------
Republic spearmen
This whole process is why spears are bad. There's no need for them in the blitz -> settle -> blitz -> settle process.
And the best defense is scouting & lots of attack units. That kills anything anywhere. Not spears.
Literally, your spears just sit in your cities, eating gold and unit support.

---------------------------------
About Wealth:

Wealth is rarely useful. It does have limited uses, but it's very rare.
For the most part, in the early game, think of this:
City-Wealth: 20 turns = 20 extra gold
City-Units: 20 turns = 3 extra swords infantry

Basically, most builds are better than wealth (ie units / workers / settlers).
You almost always need more units. If you have too many then go expand !

---------------------------------
About warring in general.
- At lower levels you don't really need catapults. Just mass offense (see above)
- Catapults are good for slower wars, but with republic it's blitz -> peace -> blitz -> etc...

---------------------------------
About diplomacy:
Have you been using diplomacy?
- Demand peace from enemies. Beat all their money / techs / cities out of them :hammer:
- Trade for any techs you don't have. :traderoute:
- Use alliances to make world-wars work to your advantage. :devil:

---------------------------------
About knights and MD Infantry

There is some debate as to whether their worth the shields.
70Shields = 1 knight = 2 move attack unit
40Shields = 1 MDI = 1 move attack unit

They both have their ups-and-downs.
 
thanks, im currently half way through a war with the arabs, i have 3 cannon and 15 medieval infantry and have taken about half their cities and im moving settlers forward to fill in gaps. should i make peace as i was just planning to destroy them, then move to russians and blues leaving just me and the inca's(sp?)
 
The save above is looking great :)

I think you're in the steam-roller phase of the game now. So I would recommend this advice for the steamroller phase:
- Pick the best targets. The silks near one border is good. Are there good wonder cities nearby?
- Beeline Cavalry and Railroads. Both are very helpful for large empire warring.
- More Workers (as always). Especially when railroads come around, they gotta work even harder.
- At lower levels, the AI culture is very poor. Don't worry about culture flips, they're easy to avoid / handle, and it saves you from building settlers.
- Didn't check for Heroic Epic or Forbidden palace. Do you have those?
- Once you get the hang of the current difficulty, then try larger maps or the next higher difficulty.
 
iv been using CXXXC, more because of terrain than anything but iv filled up the space i have available so im likely to be at war for quite a few years now.
For whatever shorthand we may use around here for city spacing, most of us (if not all) agree that terrain considerations carry the day in determining where to put cities. I don't think any of us recommend passing up a grassland cow and some silks just to stick to a rigid spacing scheme. However, I think it will be helpful for you to know why people space their cities in different ways.

My plan is to use monachy untill i have control of my continent then switch to republic as i build to invade the other continents.
It's rarely wise to governments more than once. For an All-War game (where you do not allow yourself to make peace), Monarchy is usually the government of choice. For most other games, it's Republic. In C3C, Republic has enough unit support and is durable enough to survive all but really intensive warmongering. I hear that communism is a great late-war government, but I still need to try that one out. In any case, the problem with switching governments a second time is that you get a second anarchy. Presumably, your empire will be larger and you'll draw a longer anarchy period. If you're already in Monarchy, I'd just stay there. The kicker about War Weariness (if I understand correctly) is that even though Monarchy isn't affected by it, it's still being tallied while you're a Monarchy. Switch to Republic and you'll catch all the effects of WW.
 
ZzarkLinux thanks, im currently just working around all the civs untill its me surrounding the 2nd 2nd biggest and just make like a 2 stack attack or something. currently building hero epic as before i was pumping out troops although my med inf may need improvement, might get replaceable parts and nationalism and get some Guerilla and Infantry but well see.

Aabraxan, iv already swapped to republic as i needed a science and economic boost to pay for my troops, im generally finding CXXXC is the best for me, although i am only in my first organized game lol

thanks guys
 
hey, for anyone who helped and is interested how i got on heres a update. My plan is to attack to inca for coal before finishing of the relativly weak hitties to take to continent, before attacking the little island above the roman continent to secure a base there. then finish my game by destroying the romans. o and iv become a commie!
 
ye, thanks for your help, im going to do my next game with romans i think. will have to wait untill after my holidays though as im going tonight.

once again, thanks to everyone who helped
 
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