Medics or Healers

Coorae

Warlord
Joined
Feb 19, 2003
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Medics are simple. Anyone would instantly know how to use them.
They would be very strategic, in how many you want to make, where you put them, how you protect them, and who you decide to heal each turn.

I read the "consolidation project" post. Too many of the ideas were making the game more complicated, more stats and combat rules that you have to learn like a geek to be good at winning, in a game that is supposed to be won by strategy.

With a Healer, each turn you can use 1 move to give some health points to a unit.
There would be different kinds of healers.
Some could only have one move, like a catapult.
Some might only be able to heal units that are in the same tile as them, others might be able to heal from one tile away.
Some might be able to heal all units on one tile at the same time.
Some good ones might be able to heal while a battle on the same tile is in progress.
 
I hope you were being sarcastic
with a healer, a unit would not have to wait any turns to heal.
some healers could have the ability to completely heal a unit in one turn.
some healers could heal some while the tile it is on is being attacked, in the middle of a battle.

there could be a different kind for every era.
 
I guess I have to be mistaken somehow but I've always considered one unit, and I've said this in many posts, to be representitive of like a division. That is the reason it takes like 50 years to build a warrior. It would also make the Armies of three and four units more believable. Now its three or four divisions. I'm only stating this because I agree that battlefield Medicine does the job of Medics. But it takes two or three turns because your recooperating an entire division of troops...
 
As stated, a unit is to be regarded as a division or whatever level you prefer. Every division has loads of medics in them already and all you need to do is just use your imagination to see that field hospitals would be "automatically" set up where your army fights. Asking for medics is like saying "I want snipers, they could kill an enemy with one shot". Civ is too large scale for this way of thinking.
 
Medics and Healers are a bad idea. Too much micromanagement on a large scale. I agree with the battlefield medicine arguements etc.

An idea along these lines would be to have workers be able to create "Field Hospitals", which basically act like a barracks that heals your units in one turn. Possibly make them in enemy territory, not sure on the details, just an idea.
 
It is no more mircomanagement than a catapult.
 
Coorae said:
It is no more mircomanagement than a catapult.
I think I understand your poin here, and that is if a medic is on the same tile as an injured unit the unit will automatically recieve it's benefit. So other than bringing along the medic unit there is no management.
 
ya well, maybe thats if you automate it. because you might want to decide when to have it retreat or go heal a different unit.
And if the medic has a 1 tile range it could work exactly like a catapult but in reverse.
 
Not to be mean or any thing but your idea is unesecary. If a soldeir can get healed by itself after battle field medicine then why produce and suppurt such units. And as far as that one turn heal deal it is unrealistic. It takes a long time to make units it shold take a long time to heal them.
 
I like the healing method as it is now. medic might make an army too invincible. I mean you could jus keep moving through enemy lines without ever stopping to rest cause your medics would be healing the wounds of your guys. I think it would be a good idea in any other game but Civ.
 
I don not like this "medics and healers" idea. Rather, we need a new tech, like Medicine, but an earlier one. Maybe "Ancient Healing". Also, hospitals, might be divided up to Hospitals and Modern hospitals or so. And, I think, before the Battlefield MEdicine, units should be able to regain some of their HP's in enemy territory. Just think, in some cases ancient and middle-age armies were able to strengthen themselves thru hiring local mercenaries, an so on.
 
As has been stated already, Battlefield medicine already covers this role. Especially when you consider that it's not really one person but a group, (as was also already mentioned), they already have medics, and when you're reinforcing a division you don't really have a way to "instantly" teleport people in and bring the unit back to full strength.

As far as something BEFORE Battlefield Medicine, I also disagree with that.

Before real medicine came onto the scene, if a soldier was wounded he almost always died. Disease was often deadlier than combat. Medical assistance before the late Industrial era was abysmal and often did more harm than good. That being the case, I think it's inappropriate to have any sort of "healing" prior to real medicine (which is how it is now :p).
 
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