Medics are simple. Anyone would instantly know how to use them.
They would be very strategic, in how many you want to make, where you put them, how you protect them, and who you decide to heal each turn.
I read the "consolidation project" post. Too many of the ideas were making the game more complicated, more stats and combat rules that you have to learn like a geek to be good at winning, in a game that is supposed to be won by strategy.
With a Healer, each turn you can use 1 move to give some health points to a unit.
There would be different kinds of healers.
Some could only have one move, like a catapult.
Some might only be able to heal units that are in the same tile as them, others might be able to heal from one tile away.
Some might be able to heal all units on one tile at the same time.
Some good ones might be able to heal while a battle on the same tile is in progress.
They would be very strategic, in how many you want to make, where you put them, how you protect them, and who you decide to heal each turn.
I read the "consolidation project" post. Too many of the ideas were making the game more complicated, more stats and combat rules that you have to learn like a geek to be good at winning, in a game that is supposed to be won by strategy.
With a Healer, each turn you can use 1 move to give some health points to a unit.
There would be different kinds of healers.
Some could only have one move, like a catapult.
Some might only be able to heal units that are in the same tile as them, others might be able to heal from one tile away.
Some might be able to heal all units on one tile at the same time.
Some good ones might be able to heal while a battle on the same tile is in progress.