[Medieval / WHFB] NIPPON & CATHAY Armies vol 2

I really love these new units. :goodjob:

Is there a chance you could do one more 'samurai' unit? It's not really a samurai but we could use one that uses the long spear that the peasant troops used when there were large battles in Japan-- call it a Samurai spearman.

Roger Bacon
 
RogerBacon said:
I really love these new units. :goodjob:

Is there a chance you could do one more 'samurai' unit? It's not really a samurai but we could use one that uses the long spear that the peasant troops used when there were large battles in Japan-- call it a Samurai spearman.

Roger Bacon

This should be a 2 minute job ;)
I would even do some recolourings or simple changes to the existing ones, if i see it is worth, i would really apprechiate a shogun mod or something like that. But dont really know what you are working on. I played those games like Shogun Total War or Takeda, and really like this period of japanese history.
 
whatI do wrong i have animations of knight not animations for samurai knight
<UnitArtInfo>
<Type>ART_DEF_UNIT_SAMURAI_KNIGHT</Type>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<NIF>Art/Units/Knight/Knight.nif</NIF>
<KFM>Art/Units/Knight/Knight.kfm</KFM>
<SHADERNIF>Art/Units/samkni/knight_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

andsamurai archer i havve animations for horse archer
<UnitArtInfo>
<Type>ART_DEF_UNIT_SAMURAI_HORSE_ARCHER</Type>
<fScale>0.42</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/HorseArcher/HorseArcher.nif</NIF>
<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
<SHADERNIF>Art/Units/samhorsearcher/samha_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

I do everything like in volume 1 but this files doesn't have nif files
 
i think i dont understand what u mean, the samuraiknight uses the knight.kfm , i cant do new animations. and if you have a newer graphicscard, then the shader entry should be enough, if not, put the same u wrote at <shader> at <nif>,
so change:
<NIF>Art/Units/Knight/Knight.nif</NIF>
<KFM>Art/Units/Knight/Knight.kfm</KFM>
<SHADERNIF>Art/Units/samkni/knight_fx.nif</SHADERNIF>

to:
<NIF>Art/Units/samkni/knight_fx.nif</NIF>
<KFM>Art/Units/Knight/Knight.kfm</KFM>
<SHADERNIF>Art/Units/samkni/knight_fx.nif</SHADERNIF>

this should work
 
the samurai knights and archer were completely missing missing from vanilla civ...great job every mod should includes these units
 
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