Mercenaries?

Lordclane

Chieftain
Joined
Jan 1, 2006
Messages
92
Location
Albuquerque, NM
Just a thought... what about being able to BUY mercenary units, with a relatively high maintenance cost, but much lower unhappiness. The use of mercenaries has figured prominently in several eras of human history....
 
Good idea. I just made a swiss mercenary unit skin, too, so that would be great for a medieval or crusades scenario.
 
Like this idea, but you should ahve to research a technonlogy, and build a building to get them.good when you are attacked.
 
Interesting idea. And the price should fluctuate between peace and war, and the supply should remain fixed, so that the more mercenaries hired, the more expensive to get the rest.
 
Why not be able to but them from other Civs?
Have a way of designating a unit is available as a Mercenary and then have them appear as an option in the Diplomatic screen. Then you could buy them from their original Civ. They could have an upfront gold cost (perhaps a gp cost the same as their production cost modified by the Civs attitude towards you) and then a higher upkeep, x2 or x3. They would then be your unit to control but would not upgradeable (promote as normal) and they would heal at the same rate as units in neutral territory.

Or another idea may be to have tile improvement 'Marshalling Grounds'. It would have to be built in your territory and connected to the trade network that attracted agents for mercenaries, but at random. It does nothing but attract mercenaries.
The mercenaries attracted should be of roughly the same quality as being produced by the Civs you have contact and trade with. Have the chance of appearance of mercenaries linked the the closeness of hostilities as that is where mercenaries are most likely to appear anyway.

For those Civs that want to build up some extra units before starting a war there could be an option at the Marshalling Grounds to hold a Fete or Tattoo or something that indicates they are interested in attracting mercenaries. It should cost a bunch of money but would be more likely to attract mercenaries and of a slightly better grade (but corresponding higher cost and upkeep).
 
I know some games have races/civs where you buy mercenaries and sometimes they are the special unit of another race/civ. Maybe that could work, except the mercs would have to be less powerful and expensive to maintain.
 
How about mercs connected in some way to barbs. Maybe you research a technology and then have the ability to hire any barbs that you encounter. Not enough cash? Barbs attack you as normal. If you have the cash then you can control them but they can't heal. Therefore once they've been in a few battles that's the end of them.
 
I think it's a great idea. I have always liked the concept of being able to 'buy' units for a short duration. Maybe even have the cost go down if they are successful in battle or allowed to pillage and go up if they are badly wounded?
 
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