Thunderbrd
C2C War Dog
Very cool!
Here are the model files (NIFs and DDSs)
I do still have to make them. It was unwise to make and assign those new sea and air combatant categories until the Great Military Person supporting that role was prepared to go in. I'll do up that particular combat class this weekend and assign it to all naval units for ya if you're ready to put him in.@TB Is there generic unitcombat class for combatants on land, sea and air? As I would prefer if the GG did not give points to naval units once we have the GAdmiral.
Here are the model files (NIFs and DDSs)
I do still have to make them. It was unwise to make and assign those new sea and air combatant categories until the Great Military Person supporting that role was prepared to go in. I'll do up that particular combat class this weekend and assign it to all naval units for ya if you're ready to put him in.
Air units will have to wait til we have the Ace.
I'll respectfully and softly disagree with this... Quite happy to envision them as a person without a boat unless upgraded to a fleet commander which could then simply be a reskinned naval unit of a flagship sort for its era - perhaps with a glow as well. And if they attach to a naval unit then obviously they won't need reskinning so much as just becoming the lead by promo on that unit and all the rest that comes along with attachment like that.2) If we are going to have a naval great commander then we need a unit that is distinct and looks like it should be on the water. It just looks wrong to have the Great Naval Commander as a person walking on water.\
R&R?
1) They and the Great Hunter do not have the great people glow.
I'll respectfully and softly disagree with this... Quite happy to envision them as a person without a boat unless upgraded to a fleet commander which could then simply be a reskinned naval unit of a flagship sort for its era - perhaps with a glow as well. And if they attach to a naval unit then obviously they won't need reskinning so much as just becoming the lead by promo on that unit and all the rest that comes along with attachment like that.
Yeah, I must've. I know I might be overly verbose at times but I often find forum posters underexplain what they mean and thus leading to confusions like these. So you were basically suggesting the same as what I did?You obviously missunderstiood what I said since you repeated it as your preferred outcome
Yeah, that'll look a bit odd but isn't there something in the xml, if I'm not mistaken, that allows that attachment to graphically display or not in that manner? If it's unavoidable, I can still accept it, odd as it might be. Odder still would be a ship floating across your paved roads to get to the other side of the land mass to attach to a ship on the opposite side of the continent.BTW when attached to a unit as a leader the unit appears when that unit attacks chearing them on.
* give all existing workers at the time the tradition is built. New workers would also get the promotion
* make it work like equipment currently does (not that we show and existing equipment) in that a worker will get the promotion when they go through a town.
It is not a tech. You build the tradition with a Great Engineer.
Same as mounted and Naval units.