OK so I shall just use the 3 cavalry armies to clear the road for the tanks what a shame......
OK so I shall just use the 3 cavalry armies to clear the road for the tanks what a shame......
Im aware that a cavalry army is still a powerful offensive beast even into the modern ages but I am now starting to produce modern armour and am half tempted to build mech infantry armies in order to keep up with the modern tanks, probably not the best use of 400 shields though but I hate seeing offensive units blown to bits whilst defending against a knight.
Yes, but mech infantry don't have blitz. A 4-unit mech infantry army takes 4 units that can attack once each and combines them into an army that can attack 3 times (in Conquests), losing one attack per turn. A 4-unit modern armor army takes 4 units that can attack 3 times each and combines them into an army that can attack 4 times, losing out on 8 attacks per turn. I hate building modern armor armies for this reason. (Plus, I like to fill mech infantry armies at least partly with units drafted from cities that aren't growing anymore, so they are cheap to fill.)
Btw, playing Vanilla, I've encountered the Aztecs with four active armies in the field. I only mention this because many say they've never seen the AI use armies. I see it fairly often (especially with the Aztecs).
The four Aztec armies I saw at one time, three were all cavalry armies, the 4th was tanks. They used them quite rationally to attack. They are tough units.They are talking about C3C. The programming is messing in C3C and it prevents the AI from using armies (short answer). You will see them in Vanilla and PTW. In PTW I once had France drop two knight armies on my island in an ambitious amphibious assault. It took three cavalry to kill both armies and I only lost one of the cavalry. AI armies are not to be feared.
Isn't that what artillery and bombers are for?As for putting MA into an army - the best answer I can give you is try digging out AI Mech Inf from a city that is 12+ size that was placed on a hill. That is the equivalent of a defense of 49.5 [18*(1+.25+.50+1)]=49.5 Sending Modern armor to digging them out is like pitting warriors against spears. There's nothing wrong with that if you are expecting casualties and you can refill the ranks. Otherwise, a MA army could be rather useful.
The four Aztec armies I saw at one time, three were all cavalry armies, the 4th was tanks. They used them quite rationally to attack. They are tough units.
Isn't that what artillery and bombers are for?
I stopped putting tanks or MA in armies after losing too many. I quickly discovered that 4 Modern Armor attacking separately seems more powerful (and more flexible) than combined as an army.
My mech infantry armies however are very useful - acts like a fortfied base in the field where damaged attack units can hide since it is a super-strong defender. Put that army on a hill or mountain and its almost impossible to kill
That's one school of thought. I am actually fond of artillery. But if you chain yourself to artillery to back up your modern armor, then your offensive only moves as fast as the artillery. There are tricks to keep things moving along - such as combat settlers. I don't care much for bombers - it always seems they are being shot down or they are not based close enough to keep up with the offensive. Putting them on a carrier doesn't help much either.