gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
The longbowman's first strike nullifies most early attackers, except for macemen which can take a nasty hit and strike back. I've found the only effective unit against them before maces are the crossbowmen, which can also have first strike, and with drill can gain additional first strikes. Drill is an awesome promotion, once you get drill 4 it is quite entertaining to watch your crossbows wipe out enemies. It makes for a great offensive and defensive promotion. Defensive civs can usually pump out drill 3 crossbows with ease, they only need to win one or two battles to get to 4.
Everyone seems all about the city raider promotion, and I've fallen out of favor with it because too many times I've promoted units to city raider only to have them slaughtered before they go to their intended goal, or have them reach a city and decide against taking it for fear of high casualties. For this reason, I like to go with the strength 1 promotion and then branch out to something more effective, such as cover against the longbowmen.
CR series are for..... raiding cities, so you can't rely on these units for field battles. In a typical war at least 30% of units should be combat based units, and if you're the defenders, even much higher.
That's said CR promoted units are much better for attacking cities, not just because of better bonus if you further promoted it. Unlike shock and cover CR2 don't need to match up the defenders right, so a shock axes can't be beat down by an archer hiding another axe defender.
In this particular case, there will be no field battle. It's all about taking out the two remaining cites, so definitely go for the CR1.