Arkaeyn
King
So one of the things I do with RAND is increase the distance required between cities back to normal Civ levels, in the GlobalDefines file. Rhye normally has it at 1, I switch it back to 2.
<Define>
<DefineName>MIN_CITY_RANGE</DefineName>
<!-- Rhye -->
<iDefineIntVal>2</iDefineIntVal>
</Define>
Which works, or had worked, completely fine. Until today. Check the screenshot - somehow the Carthaginians managed to get Hippo on an island with only 1 square between it and Qart-Hadash!
I'm playing on Monarch, so I don't think it can be the AI popping a city from a hut. Maybe the island is considered a different continent, and that changes the code? Any ideas?
<Define>
<DefineName>MIN_CITY_RANGE</DefineName>
<!-- Rhye -->
<iDefineIntVal>2</iDefineIntVal>
</Define>
Which works, or had worked, completely fine. Until today. Check the screenshot - somehow the Carthaginians managed to get Hippo on an island with only 1 square between it and Qart-Hadash!
I'm playing on Monarch, so I don't think it can be the AI popping a city from a hut. Maybe the island is considered a different continent, and that changes the code? Any ideas?