Mine that Riverside Hill or Farm It?

GKShaman

Prince
Joined
Jun 22, 2013
Messages
350
Hey Forum Members,

Just wanted to know what most of you do with riverside hills.

Background Knowledge:

Civil Service makes a farm on a hill +1 food. so a civil service farm riverside hill is 2 food 2 production (feeds the citizen working the hill for 2 production)

Now in chemistry - all mines get +1 production so a mine goes from 3 production to 4 production.

Then with HydroPlant all riverside tiles get +1 production so a 2 food 2 production hill becomes 2 food 3 production

OR

a mined hill (Assumption player has chemistry) goes from 4 production to 5 production.

Also with Order - Five Year plan all mines get +1 production.

So I ask do ppl farm that riverside hill by turn 100 and then by turn 200 change it to a mine? What do u do?

Im a fan of just high yield so I like production and food to be separate - but going for a wonder or just a productive city - I find that it starves a bit slowing growth.
 
I'd just go with whatever is the lowest yield in your city, but if they're roughly equal I'd use the mine, as a self feeding production tile ain't so bad. but if you have more production tiles that produce no food, I'd use the farm so you can run the other tiles, so you can get the points without slowing growth.
 
I also take my happiness into consideration. If I am low on happiness I build the mine.
 
I also take my happiness into consideration. If I am low on happiness I build the mine.

Are you saying building the mine would slow the growth so no new unhappiness from population? Interesting.

I rarely think of happiness when building tile improvements but that's because as India once ur cities are planted and ur happy population doesn't make u unhappy as fast. But good advice for other civs.
 
Are you saying building the mine would slow the growth so no new unhappiness from population? Interesting.

I rarely think of happiness when building tile improvements but that's because as India once ur cities are planted and ur happy population doesn't make u unhappy as fast. But good advice for other civs.

Also if you are unhappy.. 2 food for growth is changed into 0.5 food (25%) so trying to grow isn't worthwhile compared to production. (which you will only be losing 2-20% on)
 
Are you saying building the mine would slow the growth so no new unhappiness from population? Interesting.

I rarely think of happiness when building tile improvements but that's because as India once ur cities are planted and ur happy population doesn't make u unhappy as fast. But good advice for other civs.

Are you playing India then? I'd go for the farm with India for sure.

With other civs it depends, am I in the jungle or grasslands? If so it becomes a mine since those areas are often a little hammer light. If I'm on plains or in a hilly region in general it becomes a farm because I often need more food in those areas. Desert and Tundra are going to generally depend on the other tiles in the area. Whatever I need most.

In general it depends on how much I want to micromanage. A nice combination food tile is good to have when I'm not in the mood to micro.
 
I almost always farm it, I'm going to get Civil Service much much earlier then Chemistry. I rarely touch the bottom of the tech tree to improve my caravans.
 
Fresh water hills: Always farm. 2f + 2h tiles won't slow down food growth unlike 0f + 3h. (Civil Service is way before Chemistry)
 
^ This. Depending on haw the game has developed, I may mine riverside hill-farms late in the game (most commonly, when I expect to be building SS parts soon).
 
Hill farms ascend to 4 dots earlier but that doesn't mean you will want to work them over flat farms. If you have a lot of farms, and meanwhile some beautiful 2/3 sheep tiles to work, your 2/2 hill farm will likely sit idle. If you take order later then it will definitely sit idle, because one flat farm and one mine is better than two hill farms. I build hill farms because mines can be built elsewhere, but often don't work them. You never know.
 
need production -> mine
need food -> farm

science game -> usually farm
early game -> mine could be usefull for settler production
 
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