Mini Mods!

Smartsquid399

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Aug 25, 2004
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Right behind you!
*SCROLL DOWN FOR THE VANILLA MODS!!!*

I have made a whole bunch of "mini-mods" for PTW and Vanilla Civ3 that each have minor tweaks to the rules. I will post a description of each one.

BTW, my personal favorites are "Long Battles" and "Resource Monopoly".
 

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All right, I'll start with my favorite one, "Long Battles". In this Mod all units get an HP bonus equal to half of their defense. Also, all experience levels give more HP.
 
Next, Resource Monopoly. On this map each civ starts out with 1 luxury and 1 strategic resource that only they have. Every other square has a bonus resource.
 
Accelerated Shields is a Mod in which every resource/terrain type produces 3 times as many shields as normal. Use the accelerated production rule and you'll have anything built in one turn. :borg: :borg: :borg: :borg: :borg:
 
Meat Grinder: In this Mod no civs can build naval units except England, whom can build the Galley instead of the Man-O-War in the normal game. I recommend setting it on Pangae and having all victories on.
 
Minor Tweaks: I have made minor tweaks to the rules in this Mod. This is one of the simpler ones.
 
Military Culture: In this Mod only Military buildings increase culture. Pretty self-explanatory.
 
Cultural Unique Units: In this Mod all UUs are avaliable to the entire culture group (e.g. all American civs can build the F-15).
 
Then how'd you read that?
Anyway, have you downloaded any of the Mods and if yes then how do you like 'em? :goodjob:
 
Mr. Do said:
Buy Conquests and continue ;)
Maybe I will!!!

But for now, here are the Vanilla Civ3 Mods (note that Resource Monopoly isn't here!).
 

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