balthamael
Warlord
- Joined
- Jan 1, 2006
- Messages
- 270
Nice ideas, guys.
Perhaps it can be adjusted to how isolated a minor nation is. One on some island somewhere would be like your example, whereas one that survived alongside several major civs would be brought into more advanced technology (which would be possible if there was a basic diplomatic system covering minor nations as well, kind of like how you're not at war with a minor nation in Medieval: Total War until you declare war on them...perhaps something a little more complex than that).King Alexander said:I don't think those "little" nations should get many techs: they should get the basics at the beginning, like IW, BW, etc.. You think it's realistic to get to musketmen/infantry if no one wipes them of the Earth? Tribes like Papua and others NEVER progressed much and they're living today as they were been living since they were founded.
Well, who knows what the Incan tribes would be like if they were in Europe or Asia.As for the Incas, Mayas, etc... they really weren't that advanced as Greece, Egypt, Persia, to name a few: they were good for the land they were ruling, but no in no way they could have survived that long(as long as they lasted, anyway) if they were in Europe or Asia. Civilizations that made sacrifices were exactly that: tribes.
Don't get me wrong, though: they were great pre-civilized nations.
Corvex said:I like this idea, if for no other reason than that it allows the incorporation of the nations which were historically important (but never became world powers) in the game.
Bilko said:This could be kind of an expansion on the Barbarian idea: Minor Nations. They would make the game a lot more realistic and fun to play. Here's how they could work:
Depending on the barbarian setting, you'd have a certain number starting out. Throughout the game, there could be a random chance like 1% every turn for a new one to pop up.
Until the expansion phase is over, they would produce only settlers, and get a free def. unit in each city. The settlers should take about 30 or 40 turns each though, so they will expand very slowly. These settlers cannot settle in places where their territories would be disconnected.
Each city would start out with radius 0, and have a max radius of 1, except the capital which would start out at 1 and have max 2 radius.
The minor nations don't make any gold or tech, but instead automatically gain each tech already known by every civilization 10 or 20 turns after it has been learned by the last one.
Corruption should be very high for these nations, regardless of what government they are in, to prevent them from getting too big.
A penalty to production might also be needed, but I think that those limitations would be enough to make it balancing.
This way, there aren't just the 8 or 16 major civs in the world, but it would be filled with countries, just like the real one. With enough of these small nations, it would make the expansion phase that much more challenging, as after the first few cities, you would be forced to start to fight for your land. There would of course still also be the other 8 or 16 major civs which would function just like normal ones; these minor nations would just be extra.