TruePurple
Civ wanna B
- Joined
- May 18, 2005
- Messages
- 1,367
Barbarian villages never turn into towns, only settlers. This way you have greater control over village placement. Settlers being a rare boon and never before X turn. (maybe not before turn 20, which is about when your cap might manage a settler)
When the event is information on the surrounding area, its a larger radius then just standing on a mountain or hilll. A rather worthless boon made even more worthless when the village is already on a hill. Maybe 3 to 5 squares around.
When the boon is a free unit, it be a decent unit, not a lowly conscript warrior. Random chance of it being either a swordsman or a horseman maybe. Or at least archer/spearman/chariot.(all still conscript) The advanced nature of the unit could be relative to how many game turns your in.
Free techs to never be above level 1 before a certain turn and then never above level 2 after that.
All of which would even out the barbarian village boons which are extremely unbalanced and add a huge random factor into the game.
When you start out, you start out with a 5 square radius around you revealed. This again allows for more control over village placement, specifically cap placement.
Wouldn't most of my suggestions be rather easy to mod or not?
When the event is information on the surrounding area, its a larger radius then just standing on a mountain or hilll. A rather worthless boon made even more worthless when the village is already on a hill. Maybe 3 to 5 squares around.
When the boon is a free unit, it be a decent unit, not a lowly conscript warrior. Random chance of it being either a swordsman or a horseman maybe. Or at least archer/spearman/chariot.(all still conscript) The advanced nature of the unit could be relative to how many game turns your in.
Free techs to never be above level 1 before a certain turn and then never above level 2 after that.
All of which would even out the barbarian village boons which are extremely unbalanced and add a huge random factor into the game.
When you start out, you start out with a 5 square radius around you revealed. This again allows for more control over village placement, specifically cap placement.
Wouldn't most of my suggestions be rather easy to mod or not?