gdwitt
Prince
I was frustrated most in my last game by an erratic production timer.
This seemed to occur only with unit production.
I would have 90 production in a city and selecting a unit would cause it tell me the unit would be ready in 1 turn. 6 turns later, the unit was still stuck in the cue. Each turn, it was producing at about 15% of the promised production.
This wasn't true all the time, but overall, I had to overproduce about 10% production to actually get the unit out the next turn.
I know there is a penalty when You have too many units indicated by the red !.
However, I was early in the game with a tiny army and trying to ward off an attack.
What factors would cause a unit's production to be delayed other than having too large an army? Would having a another unit garrisoned in that city slow things down?
Know that I had modded the XML file in GameInfo to speed up unit training <TrainPercent>55</TrainPercent> where it had previously been 67 for quick.
I was not being fooled by the city's building production bonuses. I realized that many factor up production for building. These units were building at on average 80% of the stated unit production speed. Is something wrong with that calc.
This seemed to occur only with unit production.
I would have 90 production in a city and selecting a unit would cause it tell me the unit would be ready in 1 turn. 6 turns later, the unit was still stuck in the cue. Each turn, it was producing at about 15% of the promised production.
This wasn't true all the time, but overall, I had to overproduce about 10% production to actually get the unit out the next turn.
I know there is a penalty when You have too many units indicated by the red !.
However, I was early in the game with a tiny army and trying to ward off an attack.
What factors would cause a unit's production to be delayed other than having too large an army? Would having a another unit garrisoned in that city slow things down?
Know that I had modded the XML file in GameInfo to speed up unit training <TrainPercent>55</TrainPercent> where it had previously been 67 for quick.
I was not being fooled by the city's building production bonuses. I realized that many factor up production for building. These units were building at on average 80% of the stated unit production speed. Is something wrong with that calc.