Missing art assets

T.c.w7468

...
Joined
Jan 23, 2008
Messages
88
Location
US
Hi, I've downloaded Civ Gold 5.1, and had to extract it with 7-zip b/c I don't have admin privileges to my computer and can't run the exe, for I am trying the use one of the modules (Polynesia) for a mod, however, a lot of the art assets are missing, especially a lot of .kfm files. Are there any files that are hidden somehow, or something that the installer does that I need to do? Thanks.
 
I'm not sure if the modders are still around, but from what I remember, a lot of art assets might be in "PAK" files that end in .fpk. If so, you'll need to extract them using PakBuild.

If not, can you post the Art XML from Polynesia? It'll show us where we're expecting to find the files, and might give us a better idea where they might be.
 
I couldn't find any .fpk files in the files though...

I'll outline missing stuff in red.

For Polynesia...

Salamasina:
Spoiler :
<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_SALAMASINA</Type>
<Button>Modules/Custom Civilizations/Polynesia/Salamasina/Salamasina.dds</Button>
<NIF>Modules/Custom Civilizations/Polynesia/Salamasina/hatshepsut.nif</NIF>
<KFM>Modules/Custom Civilizations/Polynesia/Salamasina/hatshepsut.kfm</KFM>
<NoShaderNIF>Modules/Custom Civilizations/Polynesia/Salamasina/hatshepsut.nif</NoShaderNIF>
<BackgroundKFM>Modules/Custom Civilizations/Polynesia/Salamasina/hatshepsut_bg.kfm</BackgroundKFM>
</LeaderheadArtInfo>


Kamehameha had no problems for some reason, no missing files...

For the UU (the Polynesian galley) [for this one I replaced the missing files with the default Galley files from the original, and it worked]

Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_POLYNESIA_BOAT</Type>
<Button>Modules/Custom Civilizations/Polynesia/PolynesianBoat/PolynesianBoat.dds</Button>
<fScale>0.18</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Custom Civilizations/Polynesia/PolynesianBoat/Galley.nif</NIF>
<KFM>Modules/Custom Civilizations/Polynesia/PolynesianBoat/Galley.kfm</KFM>

<SHADERNIF>Modules/Custom Civilizations/Polynesia/PolynesianBoat/Galley_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
</UnitArtInfo>



I also was doing Meiji (nothing to do with Polynesia, but still) just now, and for this one the substitution with original trick didn't work.

Spoiler :
<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_MEIJI</Type>
<Button>Modules/Custom Leaderheads/Meiji/Btn_LH_Meiji.dds</Button>
<NIF>Modules/Custom Leaderheads/Meiji/meiji.nif</NIF>
<KFM>Modules/Custom Leaderheads/Meiji/Mao_tse_tung.kfm</KFM>
<NoShaderNIF>Modules/Custom Leaderheads/Meiji/meiji.nif</NoShaderNIF>
<BackgroundKFM>Modules/Custom Leaderheads/Meiji/Mao_tse_tung_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>


I'm sure there's other ones too, but this is what I was working with recently. I was just wondering if the installer that I couldn't use did something to copy files from one place to another that extracting the .exe would not do, maybe?
 
They don't work in-game, either. I didn't see any fpks in the Assets folder. Though the missing components are mainly .KFM files, I've noticed.
 
Back
Top Bottom