Missing elements of cIV

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Englor

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Mar 14, 2006
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Hello, I am new here,
ANnd after playing this game and browsing this forum, I just had to give in to posting my ideas.

To first start off I beleive the creators, slipped up a bit short by leaving out some vital and crucial trade resources that just hold a great impression. I have compiled a list of whats in there to whats not and I simply wish these things were in the game that has made it so far.
THose that are not in the game shall have a star next to them;

Animals- Horse, cow, chiken*, pig, elephant*, panther, lion, rabbit*, Beaver*, sheep, deer,.....whale, fish, crab, squid*, clam, shark*.

Solid resources- lumber*, stone, clay*,(all serve as general production and construction materials.
Marble, copper, iron, tin*, lead*, aluminim, zinc* Phospherus*, jade*, ivory, gems, silver, gold, coal.

Fertile resources- cotton*, hemp*, incense, cocoa*, tobacco*, silk, spices, herbs*, wine, grapes*, banana, dye, sugar, wheat, corn, rice, oat*, barly*.

Liquid resources- fresh water, oil, plutonium*, uranium, petroleum*.

I also think that the correct scheme of resource production to consumption goes as is,
BEaver, camped in city x. City x has built the building (clothery), city x can now produce fur cloth for the suppliment of its population.
The basic resources of food, clothing and shelter should be ultimately distributed as the wage setting until the business sector of each city and/or the entire nation becomes the focal point of trade. I do beleive this alone is what causes the innovation of the games potential to be both realistic and good, such toil. Mesopatamia did not start out as a thriving marketplace economy, it was made that way. More, much more attention needs to be spent on the trade scheme. Though all in all with the ambient factor, they have done a substantial enough job.

Thank you for reading my post, it felt good to get that off my chest.
 
There IS elephant. Its called ivory.

and lumber is everywhere that its not a rare resource.

Grapes become wine...

petroleum comes from oil...

Why have herbs if you have spices ? Thats just redundant.
 
Guerra said:
There IS elephant. Its called ivory.

and lumber is everywhere that its not a rare resource.

Grapes become wine...

petroleum comes from oil...

Why have herbs if you have spices ? Thats just redundant.



Guerra said:
. There IS elephant. Its called ivory.

Yes, correct, elephant is called ivory, where as there are in fact numerous sources from where ivory can be extracted, so I thought it best to just be a lone resource to fine, perhaps in the jungle and possibly from sharks. again perhaps.

Elephant should be just elephant for domesticating into elephant archers and war elephants, as an ancient and rennaisaonic type heavy unit, aside from cavalry witch is a scouting light unit respectively.

Guerra said:
and lumber is everywhere that its not a rare resource.

What I am suggesting is that lumber is one of three basic construction resources, and when not just in use for building production then in use for general production, and can be enhenced in use with advancements and other buildings in the city like, lumberyards and craftposts, and for tile improvements, lumber mills, for gathering, in which the game already has.
Basically after scheming my patern you see that I mean to insist the connection between the resource, how it is harvested, and how it is fashioned into a good for consumption at the players desire, no micromanagement, not unless the player wants too.

Guerra said:
Grapes become wine...
Ummm.... ok grapes themselves are not wine, I'm sorry report.
Grapes are a fruit of the world that are used to make wine with other ingredients, and so there is a duel demand for grapes, and you can know that you are actually harvesting them. The same as tobacco and cocoa, and they are luxury resources that also inherit a luxury tax. The more the merrier.;)


Guerra said:
petroleum comes from oil...
Ok, another ummmm........ perspective.
Quite simply, oil, is not petroleum, petroleum and oil are infact different tape reserves from differing sources. Things like fossil fuels and gasoline are from in fact petroleum, where as oil, that black stuff from underground is a cruder more roughened liquid resource.

and finally

Guerra said:
Why have herbs if you have spices ? Thats just redundant

OK, another comparison falure, spices are suggested for oral ingestion while herbs can be harvested for medicinal and hygenal uses.:scan:
Thank you for your reply.
 
Congratulation you just hooked up your capital with your first luxury ressource - Chicken!

lol!!!!!
 
Raisin Bran said:
Congratulation you just hooked up your capital with your first luxury ressource - Chicken!

lol!!!!!

so what you're telling me is that your total outlook towards a video game concept is aligned with that of a homosexuality prospect?:eek:


Oh and uh, poultry.... if that doesn't excite you to much is actually a food resource, you confused thing.
 
If you want more realism, and more resources, might I suggest the Realism mod...
 
Since when does realism factor into a strategy title that makes no pretense of being a simulation?
 
While some of those resources would be good, I would hardly call the "missing resources" missing elements to the game. For realism, there's mods, but less resources makes the game more simple, and to some extent, more fun.
 
Absent_Traveler said:
so what you're telling me is that your total outlook towards a video game concept is aligned with that of a homosexuality prospect?:eek:

I must be real slow today but I dont get what you are telling me !!!!

And it seems that you cant take a joke ...... I eat diamonds and wear a chicken as a necklace in real life ......... we are weird like that in Quebec. :lol:
 
Also add olives, green peppers and tomatoes. How else can you build the pizzeria?
 
Glinka said:
Since when does realism factor into a strategy title that makes no pretense of being a simulation?
Not a real time simulation, yet if you take the 2 minutes to read the back of the case and box, and oh, the endlessly thousands of replies to make this game more realistic you may see my point a bit better.
 
Splime said:
While some of those resources would be good, I would hardly call the "missing resources" missing elements to the game. For realism, there's mods, but less resources makes the game more simple, and to some extent, more fun.

Beleive me with a more refined stature of your script I can argue that point.
 
chiken - too many food resources would unbalance the health system; chicken is mundane enough that designers decided not to include it
elephant - assumed as part of the "Ivory" resource
rabbit - see "chicken"
Beaver - see those little guys running around in the "Fur" resource?
squid - Arrgh! It's the kraken! Run! *ahem* sorry, yeah, there probably aren't enough diverse sources of seafood in the game. Let's have the seafarers play a part in food trade, too!
shark - Too many environmental issues around this guy. I can already see the picket lines screaming "No! Sharks don't eat people! It's the sharkfin-obsessed hairless apes who are killing the sharks!" *ahem* sorry, see "squid"

lumber - This makes some sense in conjunction with your below economic model, but for the game that cIV is now the shield bonus from forests is sufficient.
clay - see the first half of "lumber"
tin - Too many production resources complicate the game
lead - See "tin"
zinc - see "tin"
Phospherus - not important enough; you can get it from urine.
jade - the generic gemstones are sufficient

cotton - see "tin"
hemp - see "tin"
cocoa - too many luxury resources can unbalance the happiness system.
tobacco - see "cocoa"
herbs - These would probably fit in somewhere
grapes - They are part of the "Wine" resource; without a goods manufacturing model, separating the two is pointless.
oat - see "chicken"
barly - see "chicken"

plutonium - This is generally manufactured from uranium; see "grapes"
petroleum - see "grapes"

Now, with your proposed manufactuing model, most of these would make sense, but the fact is that such a model does not exist in the game. Good idea for "Ideas & Suggestions," though; try searching for the "Unified Economic Theory" topic if you really want to get crazy.
 
Glinka said:
Since when does realism factor into a strategy title that makes no pretense of being a simulation?

Its whatever floats your boat. That's why I suggested the realism mod. A mod for people who want that sort of thing. A choice, that's all...
 
Raisin Bran said:
I must be real slow today but I dont get what you are telling me !!!!

And it seems that you cant take a joke ...... I eat diamonds and wear a chicken as a necklace in real life ......... we are weird like that in Quebec. :lol:

THen perhaps your slow mind can appreciate I'm not interested in jokes as replies for my ideas. Or quite simply, you can bash yourself instead saves for the reiteration done with out your expressively suggestive communication.
 
Mewtarthio said:
tin - Too many production resources complicate the game

hemp - see "tin"

Aren't we being a bit rash? ;)
 
Perfect_Blue said:
Aren't we being a bit rash? ;)
I beleive it should say complicate the players problem solving gradient range due to incompetancy, though thankfully it can be customized to not give all that awful ache to the weary player.
 
Absent_Traveler said:
THen perhaps your slow mind can appreciate I'm not interested in jokes as replies for my ideas. Or quite simply, you can bash yourself instead saves for the reiteration done with out your expressively suggestive communication.


As we say in french --- Si le chapeau te fais porte le --- that means that if you get offended by what I say, It can mean that probably you have something to hide.

Anyhow ... ill just put you in my ignore list so I dont offend your sorry a**
 
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