HoMM3 fanatic
Chieftain
Sorry if this has been discussed here before, but after seeing that thread about missing wonders I thought I could make one about resources too.
*Tar, giving boost to ship production (+50% ??) around middle ages, maybe expires later. It was missing from civ3 too and I think it really should be in game, it was very important resource associated with seafaring.
*Tobacco, $ with plantation, +1 happiness and maybe something negative effects too, like unhealthiness?
*Rubber, don´t know if it´s needed but it was in civ3 as a strategic resource, why not in civ4?
*Tar, giving boost to ship production (+50% ??) around middle ages, maybe expires later. It was missing from civ3 too and I think it really should be in game, it was very important resource associated with seafaring.
*Tobacco, $ with plantation, +1 happiness and maybe something negative effects too, like unhealthiness?
*Rubber, don´t know if it´s needed but it was in civ3 as a strategic resource, why not in civ4?