Mistakes you make often

Bad city placement. Can't get them into areas that would give me maximum returns pre-Biology, usually. And by that time, it's too late anyways.
 
- GREED(check the current mad's RPC) I want to claim too many good city spots and too many resources very early in the game

- Fortify the worker, while waiting for the enabling tech and forget to order him to build improvement, chop, road etc, when the tech is completed.

- Send the initial unit 3-4 tiles away, so I miss huts, or he gets eaten, because he moves on plain terrain, instead of forest/jungle.

- Neglect late micromanagment. The governor likes to assign spies too much and I pop unexpected and unwanted spy
 
Giving great people goto commands that run right by my enemies and then lo and behold, they get killed.

Waiting an extra turn or two to switch civics, because I'm researching another civic tech, then completely forgetting to switch at all until many turns later. Or vice versa, switching civics just before I get that additional civic tech so I could've just had one anarchy. And then I usually forget to switch after that too.
 
I always forget to monitor my civics and religious situation. Sometimes I waste dozens of turns in the wrong civics.

I frequently fail to see the opportunity to go on the offensive before it is too late to build up the army. (In other words, I have Grens and/or Cannons in research sight, while the others are still hanging around with l-bows and I haul off and research biology.
 
--Missing the opportunity for an early war/rush and winding up having to wait for cats.
--Thinking my mad diplomacy skillz are madder than they are. This usually manifests as trying to tempt an AI to attack me so I can avoid getting the diplo hits from his/her friends. Also, trying to manipulate the AIs into warring with each other. These almost never work for me and you'd think I would have learned my lesson by now, but I waste countless turns on them nearly every game.
--Beelining when I should develop and developing when I should beeline.
 
-Endlessly waiting for the perfect location for the forbidden palace, with the result I never actually build the thing.

I'm guilty of this as well. I always know where I want my national wonders for the most part. But as a warmonger I'm always thinking "I'll wait till I take over so and so and THEN build the forbidden..." By the time I take said Civ over, I'm already eyeballing the next victim, and his "perfect place" for the FP.
 
I dont build enough units when i go to war and dont expect when the AI sends a SoD to my land....
 
Neglect late micromanagment. The governor likes to assign spies too much and I pop unexpected and unwanted spy
I've noticed the governor loves to hire ordinary workers :mad: to speed up production, but they don't generate GPPs.
 
Forgetting to switch to Rep after building Pyramids

Not specializing cities enough

Polluting my GP pool (I've given up and my new approach is to pollute away and build every wonder I can in my capital. Fewer GPP wasted empire-wide that way. Maybe this isn't a mistake?)

Not checking the PG/victory screen enough to know who my enemies are

Being overcautious in starting wars.
 
Forgetting to keep stack in recently captured city, or delaying capture of next city - only to lose it to a culture flip before I can capture the next one.

Checking victory screen too infrequently

Underestimating the power of the AP.
 
I tend to have really focussed inital strategies with buildings/techs/units being maximised to the hilt... then losing sight of anything near a medium term goal

John
 
Overplanning.

'Hey this would be an ideal commerce city with a library and two scientists for my planned hybrid economy...wha?'

'Your second city has been captured by the barbarian state'

Gah. Forgot to build enough defenders.

Or worrying too much about the AI and its city/resources and not making the most of my cities/resources.
 
Building too much infrastructure and not enough troops...
Building too many troops and not enough infrastructure...
 
Forgetting to minimize time spent in slavery when playing a spiritual civ.
Forgetting to beg for money.
Sometimes being late in scouting an enemy's lands after opening borders.
 
ah, and since it's happened again: lacking any sense of urgency when starting isolated...

it's always... "umm, let's grow 1 more pop. then start that settler", "umm, maybe I want another archer which will grow my happy cap. with 1, so... let's grow 1 more pop. before that settler" which usually ends with... "omg, I've played only half and hour, but look, it's already 600 ad and I'm eons from liberalism", "zomg, I've lost lib.", "zomg, everyone is 10 techs ahead", x comes and puts a city in my yard because I didn't even properly settled everything since... "hey, why hurry... noone's around anyway" and obviously restarting furiously.
 
Being too bloody-minded. I always feel as if I am doing something wrong if...


- AIs aren't at each other's throats

- I have an army and am not at least pillaging someone dry

- I am not at war (at least someone could waste their troops on my fortified cities...)

- busy with something other than expansion by force, including riding an advantage to a bloodless victory

- on friendly terms with someone and they haven't proven useful in centuries.

- able to cripple the most powerful opponent but no currently attempting to


Sometimes a nasty little scheme backfires, and I end up fighting for my life in a game that would have been a guaranteed win if I had just played nice for once.
 
I keep forgetting about the free win against barbs that you get on Noble. That's a guaranteed 2 or 3 xp and an instant promotion on the starting warrior by attacking the first animal, but instead I defend in the forest and only get 1xp. I also forget about the civic-switching abilities of Spiritual leaders, and lack decisiveness in general (hence I'm not a great fan of early rushes).
 
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