Bonyduck Campersang
Odd lookin duck
- Joined
- Dec 11, 2022
- Messages
- 4,635
Civilization VII should include a mix-n-match feature available from the setup menu, which allows you to select a Civilization, a Leader, a Unique Unit, and a Unique Infrastructure from the already existing ones in the game.
So you could end up with a combo like (if this were implemented in Civilization V:
Civilization: Ottoman Empire (Greate Turkish Bombard): +30% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.
Leader: Genghis Khan (Mongol Horde): Cavalry class units gain +3 Combat Strength and have a chance to capture defeated cavalry class enemy units.
Unique Unit: Winged Hussar:
+2 Gold Gold
+1 Appeal to adjacent tiles
+1 Culture Culture for every adjacent Holy Site or Theater Square
+1 Gold Gold for every adjacent Commercial Hub
+1 Gold Gold if adjacent to a City Center
+1 Culture Culture (Req. Diplomatic Service Diplomatic Service)
Provides Tourism Tourism equal to its Culture Culture output (Req. Flight Flight)
So you could end up with a combo like (if this were implemented in Civilization V:
Civilization: Ottoman Empire (Greate Turkish Bombard): +30% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.
Leader: Genghis Khan (Mongol Horde): Cavalry class units gain +3 Combat Strength and have a chance to capture defeated cavalry class enemy units.
Unique Unit: Winged Hussar:
- Common abilities:
- Ignores enemy zone of control.
- Special abilities:
- Pushes back enemies if it does more damage than it takes when attacking. Defenders that cannot be pushed back take additional damage.
+2 Gold Gold
+1 Appeal to adjacent tiles
+1 Culture Culture for every adjacent Holy Site or Theater Square
+1 Gold Gold for every adjacent Commercial Hub
+1 Gold Gold if adjacent to a City Center
+1 Culture Culture (Req. Diplomatic Service Diplomatic Service)
Provides Tourism Tourism equal to its Culture Culture output (Req. Flight Flight)