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Moar Units: Mortar Mod

Moar Units: Mortar Mod 1.0

Deliverator

Graphical Hackificator
Joined
Feb 12, 2008
Messages
4,813
Location
London, UK
Any thoughts on creating a "new" machine gunner unit? Not sure exactly what it could/would do but I just feel like civ VI lacks units in general. There just seems to be a lack of units from the renaissance period on. Perhaps even earlier.
 
Just wanted to chime in and add some love for all these MOAR Units. I always thought from the beginning that the Machine Gun should have been something like a mortar.
Just to add to The Capo's suggestion, what if the Machine Gun itself was put back in as an Industrial upgrade for the Pikeman? To me, the jump between Pikeman and AT is a bit jarring, but a Machine Gun between them as an Anti-Cavalry upgrade would work nicely (maybe gotten at Rifling?).
 
I really like this - SUPER and thank you!! a couple of questions, now that so much has been moved to the Steam Workshop, will this be moved there or will it be absorbed into Moar Units or do you have other plans?
Thanks
 
I really like this - SUPER and thank you!! a couple of questions, now that so much has been moved to the Steam Workshop, will this be moved there or will it be absorbed into Moar Units or do you have other plans?
Thanks

Backing this, thx for the question!
Still not impressed how Civ6 getting more and more unstable with several mods, I'd like to have this part integrated into the usual MOAR mod.
 
I really like this - SUPER and thank you!! a couple of questions, now that so much has been moved to the Steam Workshop, will this be moved there or will it be absorbed into Moar Units or do you have other plans?
Thanks

Backing this, thx for the question!
Still not impressed how Civ6 getting more and more unstable with several mods, I'd like to have this part integrated into the usual MOAR mod.

I would like to do this but only when I have time to put together a proper Mortar model/animation for it.
 
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