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Mobilization? Yay? Nay? A Civ III Relic.

Underdawg

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To quote Catt's (A member of Apolypton) little article on this feature of Civ III...

What is mobilization?
After the discovery of Nationalism, you may elect to “mobilize” your economy for war. During a war-time economy, in any city building a military unit (but not a military improvement – more on this below), each tile being worked by a citizen that already produces at least one shield will produce an extra shield,

During a war-time economy, your cities may only undertake building projects of military units or “militaristic” city improvements, with some limited exceptions (see below). Cities building non-militaristic units before the war-time mobilization may continue their non-military projects (without the shield bonus provided by mobilization), provided that, once such project is completed or is changed, the city will come under the same build restrictions as a city starting a project after the mobilization. Therefore, no new construction of temples, marketplaces, aqueducts, or a whole host of other city improvements is permitted after a mobilization. Also, during a war-time economy, each cultural improvement in each of your cities will generate only half of the cultural value it would normally produce. Finally, as noted more fully below, a war-time mobilization may not simply be abandoned by the player; a peace treaty must be signed with at least one AI civ (or an AI civ with whom you are at war must be destroyed) in order to return one’s economy back to a peace-time.

Why was it gotten rid of in Civ IV? I think it's a fine feature.

Comments?:p
 
To quote Catt's (A member of Apolypton) little article on this feature of Civ III...



Why was it gotten rid of in Civ IV? I think it's a fine feature.

Comments?:p

It was a fun feature, but I think it would be slightly overpowered in the hands of warmongers. One extra hammer per tile producing hammers is a lot.
 
Plus the whole peace treaty system was badly done. It meant that you could end up getting stuck in mobilisation or being thrown out of mobilisation at the wrong time
 
yeah, now there are civics that can give you extra unit production and XPs, which can be used in place of mobilisation. I'd actually forgotten about it completely before now, but yes, it was a cool feature.
 
1 hammer for each tile with at least 1 hammer seems too much powerful imho. Actually, Police state clearly takes the same role: it basically adds 1 hammer for every 4 hammers you produce if you produce military units. For a city with lots of mines/workshops, its almost the same, plus you have the war weariness decreasing as a bonus. I must say I wont ask for more :)
 
1 hammer for each tile with at least 1 hammer seems too much powerful imho. Actually, Police state clearly takes the same role: it basically adds 1 hammer for every 4 hammers you produce if you produce military units. For a city with lots of mines/workshops, its almost the same, plus you have the war weariness decreasing as a bonus. I must say I wont ask for more :)

But there are certain drawbacks: not being able to produce anything else for the duration of mobilization until a rival is destroyed or a peace treaty signed.

It was a fun feature, but I think it would be slightly overpowered in the hands of warmongers. One extra hammer per tile producing hammers is a lot.

But you only get it after Nationalism, so an additional 12 or so (average bonus for a city during this time?) hammers for the duration of mobilization isn't that large.
 
But there are certain drawbacks: not being able to produce anything else for the duration of mobilization until a rival is destroyed or a peace treaty signed.

What the heck, are you saying that the actual police state is better but that you want to change it? :lol:

On a more serious point, my idea is still here: there is Police state in CivIV, so they did not get rid of mobilization, they just changed it.
 
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