- Aug 24, 2018
I'm still considering a capital related bonus that favors the defender more. Hopefully, it will improve things a bit.I think you can ignore my earlier comments about raging barbarians. With the right terrain to turtle, it's possible for a human player to hold out until out-teching the barbarians. I tested a bunch of settings to turn 20 and the AI can't cope even with a lot of bonuses tuned their way.
I did a new map on more reasonable settings and the barbarians did their job of being a tough speedbump for the first 20-30 turns. Also of note is I conquered one AI city that had built 23 slave camps by turn 140. None of the other cities had anything quite like that. Not sure why they went down that path, but it did explain the near constant rebels I was seeing outside that city.
I have now fixed the slave camp issue. Thanks for catching that! Not sure how I missed it. The AI will hopefully use their resources more wisely once the next version comes out.