Scissor_fingers
Chieftain
So i finished up my first mod and I tried to test it out and play it in game, but for some reason it isnt appearing on the civ roster even after I enabled it on the mod selection screen.
I suspect its something to do with my UU and UB not replacing actual things, but I dont know what exactly I did wrong.
Can someone please help me find out where I messed up?
Here's the UU code
and for the UB
I suspect its something to do with my UU and UB not replacing actual things, but I dont know what exactly I did wrong.
Can someone please help me find out where I messed up?
Here's the UU code
Code:
<GameData>
<Units>
<Row>
<Type>UNIT_RED_FLEET_JUNK</Type>
<Description>TXT_KEY_UNIT_RED_FLEET_JUNK</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_RED_FLEET_JUNK_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RED_FLEET_JUNK_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_RED_FLEET_JUNK</Help>
<Requirements></Requirements>
<Combat>22</Combat>
<Cost>150</Cost>
<FaithCost>0</FaithCost>
<RequiresFaithPurchaseEnabled>0</RequiresFaithPurchaseEnabled>
<Moves>6</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_PRIVATEER</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_NAVALMELEE</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_PIRATE_SEA</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>1</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>20</HurryCostModifier>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>10</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_RED_FLEET_JUNK</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>WOODEN_BOAT</MoveRate>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>2</PortraitIndex>
<IconAtlas>CHING_ICON_ATLAS</IconAtlas>
<UnitFlagAtlas>JUNK_FLAG</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<UnitClassType>UNITCLASS_DESTROYER</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<PromotionType>PROMOTION_COASTAL_RAIDER_1</PromotionType>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<PromotionType>PROMOTION_PRIZE_SHIPS</PromotionType>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<PromotionType>PROMOTION_LOGISTICS</PromotionType>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<PromotionType>PROMOTION_BOARDING_PARTY_1</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>15</Flavor>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<Unit_YieldFromKills>
<Row>
<UnitType>UNIT_RED_FLEET_JUNK</UnitType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>20</Yield>
</Row>
</Unit_YieldFromKills>
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_RED_FLEET_JUNK">
<Text>Red Fleet Junk</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_RED_FLEET_JUNK_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RED_FLEET_JUNK_STRATEGY">
<Text>Weaker than standard privateer, but gains logistics promotion and gets gold bonus when capturing unit</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_JUNK">
<Text>Renaissance naval Unit. Only the Red Fleet Pirates may build it. Weaker than a normal privateer, this Unit has 2 attacks per turn and gains 20 gold per kill.</Text>
</Row>
</Language_en_US>
</GameData>
and for the UB
Code:
<GameData>
<Buildings>
<Row>
<Type>BUILDING_GAMBLING_HOUSE</Type>
<Description>TXT_KEY_BUILDING_GAMBLING_HOUSE</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_GAMBLING_HOUSE_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_GAMBLING_HOUSE_STRATEGY</Strategy>
<Help></Help>
<ThemingBonusHelp></ThemingBonusHelp>
<Quote></Quote>
<GoldMaintenance>1</GoldMaintenance>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<TeamShare>0</TeamShare>
<Water>0</Water>
<River>0</River>
<FreshWater>0</FreshWater>
<Mountain>0</Mountain>
<NearbyMountainRequired>0</NearbyMountainRequired>
<Hill>0</Hill>
<Flat>0</Flat>
<FoundsReligion>0</FoundsReligion>
<IsReligious>0</IsReligious>
<BorderObstacle>0</BorderObstacle>
<PlayerBorderObstacle>0</PlayerBorderObstacle>
<Capital>0</Capital>
<GoldenAge>0</GoldenAge>
<MapCentering>0</MapCentering>
<NeverCapture>0</NeverCapture>
<NukeImmune>0</NukeImmune>
<AllowsWaterRoutes>0</AllowsWaterRoutes>
<ExtraLuxuries>0</ExtraLuxuries>
<DiplomaticVoting>0</DiplomaticVoting>
<AffectSpiesNow>0</AffectSpiesNow>
<NullifyInfluenceModifier>0</NullifyInfluenceModifier>
<Cost>200</Cost>
<FaithCost>0</FaithCost>
<LeagueCost>0</LeagueCost>
<UnlockedByBelief>0</UnlockedByBelief>
<UnlockedByLeague>0</UnlockedByLeague>
<HolyCity>0</HolyCity>
<NumCityCostMod>0</NumCityCostMod>
<HurryCostModifier>10</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>75</ConquestProb>
<CitiesPrereq>0</CitiesPrereq>
<LevelPrereq>0</LevelPrereq>
<CultureRateModifier>0</CultureRateModifier>
<GlobalCultureRateModifier>0</GlobalCultureRateModifier>
<GreatPeopleRateModifier>0</GreatPeopleRateModifier>
<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier>
<GreatGeneralRateModifier>0</GreatGeneralRateModifier>
<GreatPersonExpendGold>0</GreatPersonExpendGold>
<GoldenAgeModifier>0</GoldenAgeModifier>
<UnitUpgradeCostMod>0</UnitUpgradeCostMod>
<Experience>0</Experience>
<GlobalExperience>0</GlobalExperience>
<FoodKept>0</FoodKept>
<Airlift>0</Airlift>
<AirModifier>0</AirModifier>
<NukeModifier>0</NukeModifier>
<NukeExplosionRand>0</NukeExplosionRand>
<HealRateChange>0</HealRateChange>
<Happiness>2</Happiness>
<UnmoddedHappiness>0</UnmoddedHappiness>
<UnhappinessModifier>0</UnhappinessModifier>
<HappinessPerCity>0</HappinessPerCity>
<HappinessPerXPolicies>0</HappinessPerXPolicies>
<CityCountUnhappinessMod>0</CityCountUnhappinessMod>
<NoOccupiedUnhappiness>0</NoOccupiedUnhappiness>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<MilitaryProductionModifier>0</MilitaryProductionModifier>
<SpaceProductionModifier>0</SpaceProductionModifier>
<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier>
<BuildingProductionModifier>0</BuildingProductionModifier>
<WonderProductionModifier>0</WonderProductionModifier>
<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier>
<CapturePlunderModifier>0</CapturePlunderModifier>
<PolicyCostModifier>0</PolicyCostModifier>
<PlotCultureCostModifier>0</PlotCultureCostModifier>
<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier>
<PlotBuyCostModifier>0</PlotBuyCostModifier>
<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier>
<GlobalPopulationChange>0</GlobalPopulationChange>
<TechShare>0</TechShare>
<FreeTechs>0</FreeTechs>
<FreePolicies>0</FreePolicies>
<FreeGreatPeople>0</FreeGreatPeople>
<MedianTechPercentChange>0</MedianTechPercentChange>
<Gold>0</Gold>
<AllowsRangeStrike>0</AllowsRangeStrike>
<Espionage>0</Espionage>
<AllowsFoodTradeRoutes>0</AllowsFoodTradeRoutes>
<AllowsProductionTradeRoutes>0</AllowsProductionTradeRoutes>
<Defense>0</Defense>
<ExtraCityHitPoints>0</ExtraCityHitPoints>
<GlobalDefenseMod>0</GlobalDefenseMod>
<MinorFriendshipChange>0</MinorFriendshipChange>
<VictoryPoints>0</VictoryPoints>
<ExtraMissionarySpreads>0</ExtraMissionarySpreads>
<ReligiousPressureModifier>0</ReligiousPressureModifier>
<EspionageModifier>0</EspionageModifier>
<GlobalEspionageModifier>0</GlobalEspionageModifier>
<ExtraSpies>0</ExtraSpies>
<SpyRankChange>0</SpyRankChange>
<InstantSpyRankChange>0</InstantSpyRankChange>
<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus>
<TradeRouteTargetBonus>0</TradeRouteTargetBonus>
<NumTradeRouteBonus>0</NumTradeRouteBonus>
<LandmarksTourismPercent>0</LandmarksTourismPercent>
<InstantMilitaryIncrease>0</InstantMilitaryIncrease>
<GreatWorksTourismModifier>0</GreatWorksTourismModifier>
<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice>
<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier>
<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus>
<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier>
<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus>
<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier>
<BuildingClass>BUILDINGCLASS_BANK</BuildingClass>
<ArtDefineTag>BANK</ArtDefineTag>
<NearbyTerrainRequired></NearbyTerrainRequired>
<ProhibitedCityTerrain></ProhibitedCityTerrain>
<VictoryPrereq></VictoryPrereq>
<FreeStartEra></FreeStartEra>
<MaxStartEra></MaxStartEra>
<ObsoleteTech></ObsoleteTech>
<EnhancedYieldTech></EnhancedYieldTech>
<TechEnhancedTourism>0</TechEnhancedTourism>
<FreeBuilding></FreeBuilding>
<FreeBuildingThisCity></FreeBuildingThisCity>
<FreePromotion></FreePromotion>
<TrainedFreePromotion></TrainedFreePromotion>
<FreePromotionRemoved></FreePromotionRemoved>
<ReplacementBuildingClass></ReplacementBuildingClass>
<PrereqTech>TECH_BANKING</PrereqTech>
<PolicyBranchType></PolicyBranchType>
<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<GreatWorkSlotType></GreatWorkSlotType>
<FreeGreatWork></FreeGreatWork>
<GreatWorkCount>1</GreatWorkCount>
<SpecialistExtraCulture>0</SpecialistExtraCulture>
<GreatPeopleRateChange>0</GreatPeopleRateChange>
<ExtraLeagueVotes>0</ExtraLeagueVotes>
<CityWall>0</CityWall>
<DisplayPosition>0</DisplayPosition>
<PortraitIndex>3</PortraitIndex>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>CHING_ICON_ATLAS</IconAtlas>
<ArtInfoCulturalVariation>0</ArtInfoCulturalVariation>
<ArtInfoEraVariation>0</ArtInfoEraVariation>
<ArtInfoRandomVariation>0</ArtInfoRandomVariation>
</Row>
</Buildings>
<!-- Building_AreaYieldModifiers -->
<!-- Building_BuildingClassHappiness -->
<!-- Building_BuildingClassYieldChanges -->
<Building_ClassesNeededInCity>
<Row>
<BuildingType>BUILDING_GAMBLING_HOUSE</BuildingType>
<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
</Row>
</Building_ClassesNeededInCity>
<!-- Building_FreeUnits -->
<!-- Building_DomainFreeExperiences -->
<!-- Building_DomainFreeExperiencePerGreatWork -->
<!-- Building_DomainProductionModifiers -->
<!-- Building_FreeSpecialistCounts -->
<Building_Flavors>
<Row>
<BuildingType>BUILDING_GAMBLING_HOUSE</BuildingType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>70</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_BANK</BuildingType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>70</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_GAMBLING_HOUSE</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>40</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_GAMBLING_HOUSE</BuildingType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>2</Flavor>
</Row>
</Building_Flavors>
<!-- Building_GlobalYieldModifiers -->
<!-- Building_HurryModifiers -->
<!-- Building_LocalResourceAnds -->
<!-- Building_LocalResourceOrs -->
<!-- Building_LockedBuildingClasses -->
<!-- Building_PrereqBuildingClasses -->
<!-- Building_ResourceQuantity -->
<!-- Building_ResourceQuantityRequirements -->
<!-- Building_ResourceYieldModifiers -->
<!-- Building_ResourceCultureChanges -->
<!-- Building_ResourceFaithChanges -->
<!-- Building_RiverPlotYieldChanges -->
<!-- Building_SeaPlotYieldChanges -->
<!-- Building_LakePlotYieldChanges -->
<!-- Building_SeaResourceYieldChanges -->
<!-- Building_ResourceYieldChanges -->
<!-- Building_FeatureYieldChanges -->
<!-- Building_TerrainYieldChanges -->
<!-- Building_SpecialistYieldChanges -->
<!-- Building_UnitCombatFreeExperiences -->
<!-- Building_UnitCombatProductionModifiers -->
<!-- Building_TechAndPrereqs -->
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_BANK</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_GAMBLING_HOUSE</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>10</Yield>
</Row>
<Row>
<BuildingType>BUILDING_GAMBLING_HOUSE</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>10</Yield>
</Row>
</Building_YieldModifiers>
<!-- Building_YieldChangesPerReligion -->
<!-- Building_TechEnhancedYieldChanges -->
<!-- Building_YieldModifiers -->
<!-- Building_ThemingBonuses -->
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_GAMBLING_HOUSE">
<Text>Gambling House</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_BUILDINGS_GAMBLING_HOUSE_TEXT">
<Text>Set up by Ching Shih after her retirement, these gambling houses were an immense source of wealth. They also served as places where the city's prostitutes and elite would gather.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_GAMBLING_HOUSE_STRATEGY">
<Text>The Gambling House is a Renaissance-era building unique to the Red Fleet Pirates, replacing the Bank. In addition to increasing gold output, it increases the city's [ICON_CULTURE] and [ICON_FOOD] by 10%.</Text>
</Row>
</Language_en_US>
</GameData>