CivBloo's Prophets Mod
patch-compatible
Download Link:
http://www.3ddownloads.com/Strategy/Civilization 4/Mods/ProphetsMod/CivBloosProphets(fixed).zip.zip
----------------------------------
Overview
----------------------------------
A mod for civ4 based on Thomas Hudson's True Prophets Mod.
This mod makes substantial xml changes throughout the
entire civ4 xml infrastructure, changing the whole civ4
experience dramatically. Everything from religion to
units to civs to leaders to wonders and buildings and even
civics, etc., has undergone revision to enhance the
atmosphere.
Other custom assets changes have been introduced. I've
added the UN mod, BadRonald's wonderful flags, and
ChaotikVisions' excellent Portrait mod (which helps save
memory by altering the diplo screens), and the Era
Splashes mod, as well as Willowmound's
ActualQuotesDiplomacy mod.
----------------------------------
What is it?
----------------------------------
There are no drastic changes in the mod to unbalance the
game in any way. The only mod used as substantially
changing anything other than merely cosmetic, is Thomas C.
Hudson's brilliant True Prophets Mod, here at CivFanatics.
All other alterations are either graphic (i.e.BadRonald's
flags and ChaotikVision's portraits) or merely concepts of
text. Yet I feel the overall effect generated by such
subtle changes make this mod a trip worth taking as a
diversion.
----------------------------------------------------------
-------------------
Acknowledgments:
Willowmound: ActualQuotesDiplomacy Text v1.21
ChaotikVisions: Portrait Mod
Thomas C Hudson: True Prophets Mod
----------------------------------------------------------
--------------------
----------------------------------
The Details
----------------------------------
These are the Mods incorporated:
United Nations Mod
Still-Portrait Mod
True Prophets Mod
ActualQuotesDiplomacy Text Mod
BadRonald's Custom Colors and Flags
The meat and potatoes of this mod are in the overall tone
set by the graphics (i.e. modern flags) and textual
atmospherics (everything from the leaders to the names of
their countries and everything in between, from Wonders to
Civics to forms of Government, all have been revised to
set a unique vision of the game that is fun as a
diversion.
THE LEADERS:
I've changed most of the leaders' names to mere titles
(like King or President), save those which are
inexplicably coded so as to prevent changing their names
(like Hattie and Cattie and Vicki). I did this because it
seems absurd to think that a single ruler like Julius
Caeser might reign for thousands of years, so by merely
changing the name to a title like "President of Italy",
suspension of disbelief comes easier.
THE NATIONS:
The names of the countries have been altered to correspond
with the new flags; and these (by short description) are:
U.S.A.
Iraq
Mexico
China
Egypt
Britain
France
Deutschland
Greece
Peru
India
Japan
Central Africa
Mongolia
Iran
Italy
Soviet Union
Spain
Minor Nations are now called Rebel Nations, and Barbarians
are Dissidents.
RELIGION CHANGES:
All religion-based changes in the game have been textual
only, not graphic, so you still see the original icons but
with different names. The religions are:
Judaism
Catholicism (for Christianity)
Islam
Orthodoxy (for Hinduism)
Buddhism
Paganism (for Confuncianism)
Illuminism (a kind of futurist new-agey religion for
Taoism)
CIVICS CHANGES:
Totalitarianism (was Despotism)
Monarchy (was Hereditary Rule)
Republic (was Representation)
Martial Law (was Police State)
Democracy (was Universal Suffrage)
Clans (was Barbarism)
Feudal Territories (was Vassalage)
Bureacratic Government
Nationalist Government
Free Speech
Tribal Society (was Tribalism)
Slavery
Peasantry (was Serfdom)
Aristocracy (was Caste System)
Emancipation
Decentralization
Controlled Economy (was Mercantilism)
Free Market
Communist Economy (was State Property)
Enviornmentalism
Tribal Religion (was Paganism)
Organized Religion
Theocracy
Separation of Church & State (was Pacifism)
Religious Tolerance (was Free Religion)
As a side note, tech changes have been made where
appropriate; for example, philosophy has been converted to
Atheism, which leads to construction of the Wonder,
Darwinism (which replaces Angkor Wat).
OTHER CHANGES
A couple of the resources have been changed. There are
drug resources in the mod as well. These are opium,
hashish, and cocaine, all of which have been popular trade
resources for centuries. Also some of the improvements
have been renanmed but no significant changes were made,
for instance I've got "Shops" instead of "Market" and
"Scholars" for "Library".
This mod is nothing more than a minor graphic and textual
alteration of the structure of the game, with minor
additional mods like UN Mod etc. thrown in for good
measure. If nothing else, it's a fun change of pace,
enjoy!
----------------------------------
Installation
----------------------------------
Unpack/Unzip the archive using winzip or another
appropriate decompression program and copy to your
/civ4/Mods/ directory.
-CivBloo
patch-compatible
Download Link:
http://www.3ddownloads.com/Strategy/Civilization 4/Mods/ProphetsMod/CivBloosProphets(fixed).zip.zip
----------------------------------
Overview
----------------------------------
A mod for civ4 based on Thomas Hudson's True Prophets Mod.
This mod makes substantial xml changes throughout the
entire civ4 xml infrastructure, changing the whole civ4
experience dramatically. Everything from religion to
units to civs to leaders to wonders and buildings and even
civics, etc., has undergone revision to enhance the
atmosphere.
Other custom assets changes have been introduced. I've
added the UN mod, BadRonald's wonderful flags, and
ChaotikVisions' excellent Portrait mod (which helps save
memory by altering the diplo screens), and the Era
Splashes mod, as well as Willowmound's
ActualQuotesDiplomacy mod.
----------------------------------
What is it?
----------------------------------
There are no drastic changes in the mod to unbalance the
game in any way. The only mod used as substantially
changing anything other than merely cosmetic, is Thomas C.
Hudson's brilliant True Prophets Mod, here at CivFanatics.
All other alterations are either graphic (i.e.BadRonald's
flags and ChaotikVision's portraits) or merely concepts of
text. Yet I feel the overall effect generated by such
subtle changes make this mod a trip worth taking as a
diversion.
----------------------------------------------------------
-------------------
Acknowledgments:
Willowmound: ActualQuotesDiplomacy Text v1.21
ChaotikVisions: Portrait Mod
Thomas C Hudson: True Prophets Mod
----------------------------------------------------------
--------------------
----------------------------------
The Details
----------------------------------
These are the Mods incorporated:
United Nations Mod
Still-Portrait Mod
True Prophets Mod
ActualQuotesDiplomacy Text Mod
BadRonald's Custom Colors and Flags
The meat and potatoes of this mod are in the overall tone
set by the graphics (i.e. modern flags) and textual
atmospherics (everything from the leaders to the names of
their countries and everything in between, from Wonders to
Civics to forms of Government, all have been revised to
set a unique vision of the game that is fun as a
diversion.
THE LEADERS:
I've changed most of the leaders' names to mere titles
(like King or President), save those which are
inexplicably coded so as to prevent changing their names
(like Hattie and Cattie and Vicki). I did this because it
seems absurd to think that a single ruler like Julius
Caeser might reign for thousands of years, so by merely
changing the name to a title like "President of Italy",
suspension of disbelief comes easier.
THE NATIONS:
The names of the countries have been altered to correspond
with the new flags; and these (by short description) are:
U.S.A.
Iraq
Mexico
China
Egypt
Britain
France
Deutschland
Greece
Peru
India
Japan
Central Africa
Mongolia
Iran
Italy
Soviet Union
Spain
Minor Nations are now called Rebel Nations, and Barbarians
are Dissidents.
RELIGION CHANGES:
All religion-based changes in the game have been textual
only, not graphic, so you still see the original icons but
with different names. The religions are:
Judaism
Catholicism (for Christianity)
Islam
Orthodoxy (for Hinduism)
Buddhism
Paganism (for Confuncianism)
Illuminism (a kind of futurist new-agey religion for
Taoism)
CIVICS CHANGES:
Totalitarianism (was Despotism)
Monarchy (was Hereditary Rule)
Republic (was Representation)
Martial Law (was Police State)
Democracy (was Universal Suffrage)
Clans (was Barbarism)
Feudal Territories (was Vassalage)
Bureacratic Government
Nationalist Government
Free Speech
Tribal Society (was Tribalism)
Slavery
Peasantry (was Serfdom)
Aristocracy (was Caste System)
Emancipation
Decentralization
Controlled Economy (was Mercantilism)
Free Market
Communist Economy (was State Property)
Enviornmentalism
Tribal Religion (was Paganism)
Organized Religion
Theocracy
Separation of Church & State (was Pacifism)
Religious Tolerance (was Free Religion)
As a side note, tech changes have been made where
appropriate; for example, philosophy has been converted to
Atheism, which leads to construction of the Wonder,
Darwinism (which replaces Angkor Wat).
OTHER CHANGES
A couple of the resources have been changed. There are
drug resources in the mod as well. These are opium,
hashish, and cocaine, all of which have been popular trade
resources for centuries. Also some of the improvements
have been renanmed but no significant changes were made,
for instance I've got "Shops" instead of "Market" and
"Scholars" for "Library".
This mod is nothing more than a minor graphic and textual
alteration of the structure of the game, with minor
additional mods like UN Mod etc. thrown in for good
measure. If nothing else, it's a fun change of pace,
enjoy!
----------------------------------
Installation
----------------------------------
Unpack/Unzip the archive using winzip or another
appropriate decompression program and copy to your
/civ4/Mods/ directory.
-CivBloo