Mod Component Idea - Surrender - is it possible ?

LouLong

In love with Rei Ayanami
Joined
Nov 16, 2001
Messages
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Location
Fontainebleau FRANCE
First this is just an idea. I am no expert programmer at all but I wondered whether it could be possible to mod a certain component to create a "surrender" possibility.

The idea is the following. A unit surrounded by enemy units (during war, not during passage treaties of course) would have a certain chance of surrendering. The concept could be extended as well to cities.

Principle : a unit surrounded on 4 sides or less would have no chance of surrendering, a very tiny chance at 5 and then it would increase until it increases dramatically when the unit is completely surrounded (thus actually cuting its supply line).
Every friendly unit in the same square would also decrease the chance of surrendering.
A unit surrendering would mostly be destroyed but could also have a chance of "flipping" sides (that would work if it could be made dependant on the Civics of either party, for instance a unit of a civ in feudalism would have a higher chance of flipping).

This might be just a wild idea impossible to mod but it could increase a lot the strategic aspect of the game IMHO.

Possible ?
Any takers ?
 
Possible? Sure. Problem is humans knows this. AI does not.
 
This thread just once again begs the question...
WHEN WILL THE SDK COME? HELLO, IT'S NOVEMBER 24, THAT'S LATE FEBRUARY.
 
Good to know it is possible. Hope someone will be interested in modding it then.

Otherwise do you think it would add to the gameplay experience or be too tedious and/or alter too much the Civ style of raging war ?
 
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